So this time I am going to show you how you actually do ‘solo roleplay’. I am going to use the Mythic GM Emulator although it is not my favourite. There is an online version here.
So here is an opening scene for you. Take you favourite character, in your favourite setting and right now they are in a copse of trees over looking a ruined and abandoned manor house. It is dark, the moon has risen but is hidden by a thick layer of cloud. An owl hoots near by. Somewhere in that house is rumoured to be the blood stone. An artefact in the form of a worn and rounded granite rock the size of your fist that bears the thumbprint of one of the gods. If the legends are true placing the blood stone on the chest of a deceased person will return them to life for seven days.
Solo engines are frequently designed to work with scenes and threads. Scenes are like the scenes of a film. If your characters are in the tavern and then decide to go and seek an audience with the local priest then typically that would be two scenes and you could skip the travel in between. I say typically as you will see later things can happen.
Threads are individual story arcs or plot hooks that can could take the story in a different direction or change the way the character sees things. Typically in a solo game there will be several open threads. You can include the main plot you are on but also any unfinished business in your characters backstory and those from your NPCs backstories just to get you started.
If you read this blog consistently you are probably aware that both Peter and I are proponents of a “No Profession” game. But the truth is that a having “No Professions” generally means that most players end up designing a character that conforms to a common fantasy trope anyway. Whether that’s because players are guided by long held biases and profession models or that a balanced design forces players into basis archetypes (at least non, pure or semi) a no profession system almost always results in customized but identifiable classes without the need for “one-off” rules, talents, quirks or similar work-arounds. (For more thoughts on this check out my blog “No Professions Equals All Profession”.)
Funnily enough both Brian and I spent some time over Christmas planning a few blog posts in advance to take a bit of pressure off. Brian published his on Wednesday and has a proper Shadow World bent to it. Inspired by the same forum post I wanted to take a look at what Life Giving actually means in terms of practicalities for the PC.
If I remember correctly D&D’s Raise Dead spell left the newly returned to the living person on 1hp for a week while they recover. I think you had to be a 9th level Cleric to cast it as well.
First off, Happy New Year! Over the holiday break I’ve been able to plot out a number of blog topics for the coming year and working on at least one new interview. I’m also hoping that my long gestating Shadow World module: Priest-King of Shade will make publication this year! (It seems unlikely that “Empire of the Black Dragon” will be published anytime soon even if I get the final draft to Terry and Nicholas in the next few weeks).
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Thoughts on Resurrection in Rolemaster & Shadow World.
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Well we have completed the 12 days of Rolemaster as Christmas is now over.
We thought we ring a few changes for 2017 and the first of these is that we have a new blogger!
Hurin is a stalwart if the ICE forums and an avid RMU play tester. His Rolemaster background is very much RM2.
We have a new schedule. Individually we will be creating less posts. I will be posting every Friday or ‘something for the weekend’ as I like to think of it. Brian will be posting on Wednesdays. There will be weekend round ups as well. This gives us room to bring you Hurin’s posts and we hope to have a fourth voice to announce soon.
Brian: There are 3 things that are indispensable to my game: iPad which has everything in PDF for reference, tri-fold GM screen and my “noteboard”. www.noteboard.com. I’ve never tried any RM software—I guess I’m too old to learn new tricks.
Peter: I agree with the Tablet PC. I don’t have a GM’s screen but I have created a small PDF with just the few charts that I need for running a game that serves the same purpose. I tend to print the important specific rules that relate to bits of the adventures and insert them into my plot notes at that actual point so I don’t have to access any rulebooks during play.
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29th The most useful piece of technology (hardware or software) for Rolemaster?
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Brian: “Talents”. Can’t stand any rules that are “one-offs” are turn into crutches that underpin the entire character.
Peter: The extended character background options from RoCoI particularly the Skill at Arms and Skill at Magic. These are prime examples of where a single (un)lucky dice roll can complerely change a character. There is no balancing factor and no relationship between the result of the dice roll and the initial character concept.
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Brian: Feldaryn. My favorite NPC was “Feldaryn”, a crazy old man is tattered robes and a long beard. I’m pretty sure it was in a campaign I was running for Matt and his friends (matt, any recollections?). Feldaryn had “found” himself a flying boat (this was pre-SW) and picked up the group. Given his appearance and confident proclamations they all assumed he was a powerful mage or perhaps a god in disguise—the Dragonlance effect. In reality he was crazy, low level and being pursued for stealing the flying boat. The fun was seeing the players agree to almost anything Feldaryn suggested!
Brian:1983. One of my friends who lived in another town played in a group that used Rolemaster. He tried to explain it to me (any profession could learn any skill) and intrigued, I went out and bought Character Law. (blue cover w/ Jorgensen artwork). I immediately rolled up a Warrior Monk and was hooked! I joined their game group and we started a new campaign using Court of Ardor
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25th What was your first experience of Rolemaster?
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