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This post was meant to be published yesterday but I was up before dawn on my way to my first ever elite fencing competition. The difference between sport and combat is that I would have died about 17 seconds in if this was a combat but as it was I vanquished two foes but was defeated five times myself. Not the best hit rate by anyone’s reckoning. If there is every a quest to save the world, I am probably not the hero you are looking for.

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I have Google Analytics installed on the blog so I can see how many visitors we get, roughly where you are coming from, what pages you visit most often and that sort of thing.

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Looking back over the past year a few posts in particular stand out.

These are our most commented on posts:

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I am really excited about 2018. We have a new ‘thing’ to look forward to and that is Nicholas’s Singularity. You should read the buy adipex ebay for more.

Since November 2014 I have tried to post every Monday and Friday, sometimes I have missed a day but more frequently we and I have posted much more often. For 2018 I am moving my Friday post to Saturdays. The focus of this Saturday post will be publications. We have the 50 in 50 adventures in conjunction with buy phentermine imprint e5000. These tend to be released on a Saturday. In addition there is the Monthly fanzine which from this month’s issue will have a regular Shadow World section. To start with it will mostly involved serialising Brian’s downloads. I am 99.99% certain that I can twist Brian’s arm to write some new and unique Shadow World content going forward.

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Happy New Years to Peter and the other contributors, posters and commentators to the Rolemasterblog. I think A LOT occurred over the last year–tons of posts, new material, downloadable files and new bloggers, to name a few.

Meanwhile, a few weeks ago, buy real phentermine online 2015 out of the top 100 RPG blogs. That’s not bad, right? Peter, you can get a badge to add to the site, lets do that!

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Since this is my last blog post for several weeks I thought I would write on a more general topic: Monsters. While “Monsters” are the mainstay of fantasy RPG’s, they were not entirely embraced by Rolemaster. Again, probably due to the influence of the generally monster-less Middle Earth and Pete Fenlon’s original campaign.

Even my earliest experiences with RM coming off of AD&D, I always appreciated the monster-lite approach that was in sharp contrast to the Gygaxian Naturalism found in the Monster Manual and Fiend Folio. The parade of fantastical creatures felt like an endless one-up manship that could never be slated.

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I have spent my down time over Christmas working on a spreadsheet to create attack tables in the most usable format we have seen so far.

The biggest issue with RMU for me has been the size rules. There were two issues really, firstly, in incessant math required to even work out how much damage an attack does. It may be relatively simple math but it is a mechanical step that slows down almost every attack. In fact it is more than one step as a quick calculation is needed to work out the size of the attack before the attack roll and then a calculation after the attack roll to calculate the damage. Size also still effects the OB and DB of the targets, according to Beta 2 but that may have changed and it then adjusts the critical.

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We’ve spent quite a bit of time deconstructing Rolemaster, analyzing RMU and trading thoughts on various house rules.  One thing is evident, that while some tinkering may be necessary, the critical charts are the core of RM differentiation and perhaps the most beloved mechanic of the system.  I think these critical charts work so well is that they provide expository for combat damage. Where most early RPG’s relied upon simple hit damage, critical charts allow a GM to provide flavor to the combat without having to ad lib damage effects. So while some see charts as crunchy or clunky, I see a powerful tool for combat narrative.

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You will be glad to know that I am not actually here on Christmas morning writing a blog post. For me it is Christmas eve and family are all dozing on the sofa after lunch.

I am spending any boring moments reading up on RMU as I have not used it much. I have decided on a few rule choices and house rules.

  1. First up it is definitely a No Profession game.
  2. No Passive bonuses from skills such as footwork, running and Shields
  3. Stats will be point buy.
  4. Skill Costs, the 9/12 (Combat Skill #4 and Closed lists) will be 7/10.

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I know for certain that it is a damn sight faster to get things done if you just do it and then ask for forgiveness afterwards.

Here is my dilemma and objective. I spent last evening rereading all of JDales ‘New Tables’ thread to try and come back up to speed with RMU. The motivation is to try and put together a set of rules I am happy with that use the rules as close to what will be in the final released game as possible.

Articles and discussion on Roleplaying in general and various settings including Shadow World, Forgotten Realms and Aioskoru. We talk about pen and paper roleplaying as well as play by post. We have a strong interest in Rolemaster but also play and love other games