Zweihänder Read Through – Character Creation & Profession...

We nearly all suffer from something called Unconscious Bias. This is where we are much more likely to believe things that we agree with and disbelieve things that we don’t agree with. In games and especially when you are reviewing a game we tend to think that rules we like are great and rules we …

Prison Break!...

So, I think I have enough of an outline to create the wagon/caravan starting adventure based upon yesterday’s post. Another cliched starting adventure is starting the party in some sort of jail or prison. This cliche has the advantage of pretty much forcing the characters to trust each other as if they are on the …

The Cardinal Rule of Adventure Design...

The Cardinal Rule of Adventure Design A good adventure should maximize meaningful player decisions. Matthew J. Finch Yesterday I was obviously not that enamoured with the idea of “caravan guard” as an adventure backdrop. I admit that it can be done well. The best example I have ever seen of the caravan guard was the …

My Unpopular Opinion...

This post is inspired by a SubReddit I found on Reddit.   It’s called Unpopular Opinion.  The beauty of that sub is that someone is allowed to express their opinion there, specifically because it’s unpopular, without fear of reprisal.  It’s a ‘safe haven’ (as safe as any opinion on the internet is able to be) for …

Rolemaster Deconstruction: Spell Powers...

It’s been quite a long time since I delved into my BASiL project and in the interim there has been several interesting threads over at the Forums that have made me reconsider (again) the scope and nature of spells in Rolemaster and FRPG’s in general. In my mind, I’ve divided spells into four rough classifications: …