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11 thoughts on “Rolemaster Diseases”

  1. I have been thinking about magically enhanced diseases (in fact, I’ve got a post on them that I haven’t published yet). I’ve also been playing around with spell ideas in Pathfinder to make them worse, harder to cure or change how they are caught. I think any disease that has been magically tampered with would probably have a decent chance of overcoming natural immunity.

      1. There is an Evil Cleric Disease list and an Evil Mentalist Mind Disease list that inflict diseases as far as I know. Something like this:
        Level Spell Name
        1 Chills
        2 Grey Visions
        3 Smelling Loss
        4 Hearing Loss
        5 Tongue Rot
        6 Asthma
        7 Leprosy
        8 Minor Allergy
        9 Root Rot
        10 Hemophilia
        11 Malaria
        12 Withering Hand
        13 Epilepsy
        14 Pneumonia
        15 Major Allergy
        16 Carrier I
        17 Elephantiasis
        18
        19 Carrier II
        20 Leukemia
        25 Carrier III
        30 Rabies
        50 Plague

  2. The disease list is pretty bad in SL. It’s basically just a list of known diseases and conditions without much regard to game playability or severity. I started rewriting it for BASiL and really struggled to see an orderly progression that fit one disease into each level.

    I don’t see it as a dedicated list but merged with “Curses”. Just my 2 cents

      1. My ideas for disease related spells basically revolve around tinkering with existing diseases.

        Change vector – changes how a disease is transmitted.

        Add vector – adds another method of transmission.

        Resistance to cures – makes a disease harder to cure.

        Increase contagiousness – makes it easier to catch.

        Increase mortality rate – makes it more lethal.

        Increase virulence – increases the effect and requires more saves to cure.

        Enhance germ – not quite sure; I seem to have neglected to write notes for that one! Could be a broad spectrum of additions.

        1. I would be inclined to see if you can make them HARP scalable spells and then turn them into a RM spell list. That gives you a double use for your work.

          Looking at your suggestions it makes me think of the illusionist spells. With Illusion and Phantasm you can add additional sense or increase the radius/size of illusions by spending options. Your Enhance Germ spell could work along similar lines so Enhance Germ III would allow you to apply up to 3 of the above effects to a disease, Enhance Germ V would allow 5 options to be added and so on.

          You are most of the way there to an Infection Ways list.

          1. I don’t actually have HARP, so I don’t know how it works. It’s something I may get at some point. It would actually be a triple use for the work – these are Pathfinder spells I’m working on.

            I had thought that it was a good way towards a list, although I haven’t actually written a complete one myself as yet.

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