Vocations and Skills in Against the Darkmaster

Now, in this ongoing series exploring the QuickStart rules for Against the Darkmaster (VsD), we cover Vocations and Skills.

The QS is but a portion of everything the designers have written for the game, and often the tables in the QS give some hint of what else is out there, since, I suspect, to avoid having to make all new tables specific to the playtest, the QS charts have been repurposed from master documents.… Read the rest

Pick your targets

Today for some reason I was in procrastinating mood. Rather than doing what I should have been doing I ended up catching up on loads of really out of date forum topics that a really had very little interest in, which is why I hadn’t read them when they were fresh.… Read the rest

“what is necessary, but nothing more AND nothing less”

I continued to be a big fan of RM/SM until 1989. I could see ways to do just about every gaming setting, and several non-gaming settings (Aliens, Dune, etc.) using those rules. But, something happened over the summer of 1989. I was at DragonCon, and a naval war gamer challenged me that if I need more than 1 sheet of paper (4 pages) for rules, for a war game, then that was too many.Read the rest

Rolemaster Races & Monsters: Friends or Foes?

I’m curious and interested about exploring niches of Rolemaster and fantasy RPG’s in a novel way–subverting tropes, high level adventures, monsters as PC’s, eliminating the Profession system etc. In my last blog I discussed some one-off adventures I’m working on that consists of a party of “monsters” and both Peter and I have written blogs about certain creatures being classified as a Race or Monster.… Read the rest