Brian: My group has been playtesting “Priest-King of Shade” for 2 years now. There are 12 adventures that can be combined into a long adventure path that they are doing and are up to part VI. I went a bit off script and threw a Battle-Priest of Z’taar at them during a particularly tough fight they were having. The Priests are unpredictable—chaos agents really. The Priest attacked their enemies first but then saw one of the players as a “worthy opponent” and switched to attacking that player and the party. Ha! Perhaps not cunning but it was a bit of a shock to the players to deal with a Battle-Priest in full Beserker mode.
Peter: I was really pleased how I lured the party to the deserted, remote, haunted house, despite telling them that it was a remote, deserted, haunted house and then threw tons of undead at them. It was only when the they were actually confronted with the obvious ghost that they stopped trying to work out who was trying to scare them off. According to feedback there was no way that it could be a real haunted house as things are never as the GM says they are. So that could be cunning or it is one of those reverse, reverse, reverse psychology things. Where I told them the truth, so they wouldn’t believe me as I never tell them the truth, so by really telling them the truth I put them off the scent!