Rolemaster Skill Consolidation. Pt. 2

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This is pt. 2 of an ongoing blog segment on Rolemaster “skill consolidation. The first part on the Channeling skills can be found HERE.

While character differentiation is important, the absorption of secondary skills into primary skills caused not only skill bloat but also a huge disparity in the value of various skills.… Read the rest

Keeping Up Appearances – The Appearance Stat

A nice round 11 stats

Deconstructing Rolemaster a little, the stats system is not particularly outstanding. The whole stats system lacks conviction, there is one option to use just a single stat bonus with skills, another to use the average of two or three stats and the latest version with smaller stat bonuses that are added together.… Read the rest

Shadow World “Neng”, Race or Monster?

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Peter’s blog Monday, “Is a Kenku a race or a monster” made me think about the Neng, a creature/race in the “Artificial Beings” section of the Shadow WorldM Master Atlas. SW has a great many odd races: Hirazi, Jhordi, Kuluku, Quaidu, Synshari, so it always struck me that Neng could be moved to the race section and available as a PC choice.… Read the rest

Is a Kenku a race or a monster?

I came across the Kenku last week and I really like them. The basic idea is that these are humanoid avians. They are great mimics, infact they have not language of their own but rather string learned phrases together from what they have heard but all in perfectly mimicked form of the original voice.… Read the rest

The Many Narrative Perspectives of Shadow World

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There can be no argument that Terry has designed Shadow World with a strong meta-narrative. These over-arching plots, high level NPC’s and secretive organizations reinforce an image of SW has a high fantasy adventure setting. Multi-chapter adventures like the Legacy of the Sea Drake Crown and the Grand Campaign may discourage GM’s from adopting the SW setting or see it poorly suited to low level “one and done” adventures given the rich history and background presented.… Read the rest

Last Session Debrief #1 Zombies!

There is so much I can write about after the last session I don’t really know where to start.

Firstly, the house from Saltwater Marsh worked perfectly so thank you for that suggestion.

Secondly the Spooky effects from Azukail Games were brilliant and even before the players worked out the place was haunted they were beginning to say that the session was getting creepy.… Read the rest