I was putting the finishing touches on issue 50 of the fanzine today and I just uploaded a zip file with the maps for this issue.
There seem to be two aspects to maps. The first is having the talent to come up with a really cool idea for the map in the first place. The second is having the talent make it look good once you have had the idea.
I fail on both counts.
What I have hit upon is grabbing some of the Dyson Logos maps, and using them to ‘trace’ over using Dungeondraft.
This is the original map.

and this is my take on it.

I think it looks half decent!
The actual image is 1800px x 1800px so you can add your own grid in your favourite VTT in hexes of squares, whichever you prefer.
I recreated the underground area as well and that looks pretty cool as well.
To 5e or not to 5e?
I have been playing in a 5e campaign recently. We are up to 4th level and about half way to 5th.
We have three players, two of us have played D&D before and one is new, having only played Rolemaster/Spacemaster before.
Last night, the new to D&D player declared that he didn’t want to play D&D any more. It wasn’t the same as Rolemaster, and he just didn’t like the system.
Where this leaves our 5e game, I don’t know. He is chatting with the DM today. I dislike games that die without warning. I find it very dissatisfying.
I am still running my RMC game. The map above is from on of the locations in that game. I am running an open sandbox where the players can do what they want. Now they have their healer, they are getting a bit braver.
I am also playing in Shadow World where I have a 3rd level Druid.
So, I am not without a game or two, but I still think it is a pity if the game ends, which is what I expect to happen. It is a no win situation. If the game carries on with just the two players, we risk losing the excluded player, but the only other alternative is to end the game.
I do feel for the DM, he has spent a lot of money buying the 5e Fantasy Ground rules, an ultimate license for FG, and the adventure path.
The 5e rules seemed OK to me. 5e is a bit gung-ho, with everyone being some kind of spell user, or near magic abilities, and healing being two a penny. Is it a bad thing? Well, killing stuff is generally fun, sitting around unable to do anything because you are all down to 1hp is not so fun.
One suggested solution seems to be that we play Call of Cthulhu instead. With these players I cannot see that turning out too well. The other two players are real power gamers who have been known to sulk if there characters take a kicking. In CoC, you are always going to take a kicking, and it never ends well.
I should find out on Tuesday what the fall out is going to be.









