I’m a bit off track with blog content but wanted to continue on the subject of skills that both Peter and I have discussed in the previous blog entries. All of these “rule snippets” are part of a larger “No profession” system that we use within the SW setting.… Read the rest
This is sort of an alternative answer to one of the issues that Brian highlights in his post Skill Atrophy. The part that really struck a chord with me was the comment about higher level characters becoming more generic as they learn a broader range of skills once they have maxed out their core skills.… Read the rest
While RM and it’s various iterations focus on obtaining and learning skills much less attention has been paid to the slow erosion of skills due to lack of use: “Skill Atrophy”. Many RM skills should require continuous practice to maintain that ability or sustain the peak level of performance.… Read the rest
My players have been working their way through the Doom of Daggerdale module. This was one of the things I have converted over to Rolemaster. Not only did I have to convert Hook Horrors and the Nightshade/Wood Wose creatures but there are three significant NPCs in Daggerdale.… Read the rest
Welcome to my 1st RM Combat Hacks post! While RMU is developing cool new combat expertise options, I thought I would introduce a few rule tweaks that we’ve used over the years. Our options don’t require adding new skills and can be used with every version of RM.… Read the rest
I’m a bit behind on posting up new blogs but I’ve come up with 4 basic titles/topics for my upcoming contributions. So even with a continual stream of new ideas or inspiration I’m going to try and stay within my own topic guidelines!… Read the rest
I am back from my weekend of gaming and these long weekends take their toll on this poor old GM. I feel this is game recovery week when I try and get over the effects of too little sleep and the diet of a 18 year old student.… Read the rest
I have packed up all my game notes and rules and I will soon be on the train to Faerün (so to speak).
The biggest difference in the game this time will be that I have adopted some advice I was given last week.… Read the rest
Next weekend I will be running my next face to face game session. I have read over the game notes and the adventure module. I have just decided that the main trap/puzzle that the players have to solve I don’t like.… Read the rest
What is it? A 9 level tower of black “marble” stone. Interior features with familiar SW elements including iron/steel/laen tracked doors, glowing glass panels. There is even a lower level cavern hall.
How and where to use it in Shadow World?… Read the rest