Rolemaster the Christmas Movie?

I was obviously really busy when I was looking at a list of the most frequently shown films over Christmas on the BBC. I was very surprised to see how many Rolemaster movies make it onto our TVs each year!

White Christmas

The list is topped by White Christmas (18 showing since 1964). Despite the all the Christmas dressing this is obviously really all about the impact of both successful and fumbled social/influence skill rolls and how they can influence the best thought out GMs plotting.

Santa Claus: The Movie

Santa Claus: The Movie (10 airing since 1985) is a film about the use of the Rolemaster Companion II skill Gimickry, the Alchemy skill and the overly complicated rules for combining the skills and skill ranks known as Complimentary Skills and Intra-Skill Areas (RoCoII pages 16 and 17). Anything that involves rolling one skill to see if you can get a +15 on a different skill or on the other hand could have you adding half the ranks from skill No. 2 to those of skill No.1 could easily end up with your character producing exploding candy canes!

The Wizard of Oz

The Wizard of Oz (9 showings). Now this is your classic RMU Beta 2 Creature Law play test. Everything from a Lion, Scarecrow and a golem are described using the same development points as the more traditional races, human and halfling (munchkins), and professions such as dabbler (Oz) and Sorcerer (Elphaba or the WWotW).

The Santa Clause

The Santa Clause (8 showings). This is the seminal work on the correct use of the Sorcerer Base list Soul Destruction up to level 20 (list portions B, D). Scott Calvin, played by Tim Allen, is subjected to the many of the spells in order including Neurosis (3rd), Guilt (4th), Paranoia (5th), Panic (7th) and finally Demonic Possession IV (13th) at which point Calvin is fully possessed by the Santa which is all know is an anagram!

Casper

Finally in the movie round up is Casper. This necromancy movie has been shown seven times since 1995 during which four Class V undead attempt to protect their earthly focus. Without magical weapons the only way to kill a Rolemaster Ghost is the destroy or disperse its focus.

Weekend Roundup: Sunday November 6th 2016

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Lots of news, info and entertainment to catch up on!

Sometime during the Interregnum?

Old School Renaissance.

Swim-Fu, the deadly skills of the Mermen-Monk.

Emulating the Worim “longskulls”?

Another Essaence Storm—damn climate change.

Here come the Omega Droids.

Real or Surreal?

Add another useful plant to the Rolemaster herb list.

If just 1 monsters could wipe out humanity…how do we survive the “Monster Manual”?

The downfall of the Althans.

Blasts from the Past.

What is old is new again.

Lords of Essaence facilities?

Ancient underground civilizations?

Can humans truly understand Elves?

Post money society. Good? Bad?

Land of Giants.

A new way of thinking.

Earthwarden Portal?

Bri’s Book Recommendation. The RELIC GUILD.

 

Weekend Roundup: October 8th, 2016

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Cool treasure at Sutton Hoo. A helm worthy of an RPG.

IT’s spreading and being TALKED ABOUT

So call the FBI and ask for the “Clown Division”.

Art imitating life?

Lord of the Rings?

F#@%ing Elves!

I never turn away from a story regarding GNOSTICISM.

Have you ever cleaned out some old storage and found the “Blast From the Past” RGP adventure?

My go to resource for RPG ships.

Mapping resource. Any good?

RPG Brand Management. How about I.C.E.?

Tombs, traps, creatures and temples! The Lost Shrine of Tamaochan!

Spell list for a Cleric of the God of Needlework!

 

Weekend Roundup: October 1, 2016

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Science behind the “Bardic Tradition”.

Science or Magic?

Nietzsche’s “Beyond Good and Evil”?

Gods of Old, Gods of New.

Any spell list ideas here? You betcha!

How about ordering some effects for the game table or Peter’s haunted mansion adventure?

Not all loot glitters like gold!

Sweet jesus—that’s a clown photo!

…but clowns aren’t a laughing matter!

Does Low Fantasy Gaming work with Rolemaster?

Anybody watch this on Netflix?

 

Weekend Roundup: September 25 2016

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I stand corrected on a previous news item.

Are these the Yinka/Y’kin?

Changramai Warrioress? Followers of Inis? Female Warrior Monks Kick Ass.

Iuraic has no words for empathy.

20 ranks in Rolemaster Herb Lore?

What are the Kulthean Dark Gods up to?

Now that’s an Essaence Storm!

Nature, nurture, skill bonus, stat bonus, talents, professions…the DEBATE is endless.

Shadow World Chegains are now the new Cool.

Real life cool treasure. Ancient craftsmanship. Here, here and here and last…here.

 

 

 

 

Weekend Roundup: September 18, 2016

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Magical gem with a mysterious inscription?

Re-writing textile history again.

Do not try this at home. These are trained professionals.

Or just cast a Mentalism spell.

Chronagenic sleep around the corner?

I can’t resist…bring out the clowns!

The ancients collected ancient things.

More ideas for “Sound Law”.

And more clowns.

Death’s Tale spell?

Good GM advice.

Monte is at it again.

Workplace self-defense or Elvish hand crosswbow?

The Neological Naga Demon and the Franken Game

That sounds like a terrible B movie but right now I am preparing to spend a lot of time on Nagademon, or more correctly NaGaDeMon, and having never heard the words Franken Game until recently I have found myself using it twice this week.

What is a Franken Game?

A Franken Game is a game put together our of parts of other games. Originally Character Law was a bolt on replacement for must of the Players Handbook, Arms Law was a replacement combat system and Spell Law a drop in magic system. If you decided to take HARPs scalar spells and dropped it into RMC then you are now playing a Franken Game.

I once took the vehicle rules from Car Wars and converted them to d100 and used them as part of Spacemaster. It makes a lot of sense. How big a part of Spacemanster are 21st century cars trucks and motocycles going to be? The answer is tiny so the developers could not justify spending hundreds of hours perfecting rules for them. How big a part of Car Wars are cars, trucks and moticycles? Probably 95% I would say so dropping Car Wars into Spacemaster boosted that aspect of the game in an area I needed for the campaign I wanted to play.

This is insanity!

The best rules for insanity has to come from Call of Cthulhu, so why reinvent the wheel? Just make the minor changes needed to make it look and feel like Rolemaster (think of that as the surgical stitching) and there you go. you have sown together your own Franken Game. Most of us have shelves of games you have played int he past but are not playing now. All these games have elements we really liked when we played them and bits that we didn’t necessarily like. Using them as a library of body parts allows us to customise our own games to fit the worlds we want to play in. It is also great fun and as long as you don’t break the rules too much in doing the conversion to d100 OE (open ended) then the original games play testing should safe guard your Franken Games balance.

NaGaDeMons Ahoy!

I mentioned this in my last post. National Game Design Month. It is the NaNoWriMo of the gaming world. Let me digress for a moment.

There is an old joke about a school caretaker bemoaning the throw away culture of today and how they don’t make things like they used to where you could repair things rather than just throw it away and buy a new one. Take this broom for example, they don’t make brooms like this any more… Its had 5 new handles and 7 new heads but it is still going strong!

If you had a game you loved but you thought you could swap out the combat system for something ‘better’* and then you think “hey I like these scalar spells!” so you swap out the magic system. After a while you think there has to be a better way to handle all this profession bloat and skill bloat. So if you replace character law, arms law and spell law are you still playing Rolemaster?

I think the answer is yes you are. If you have magic structured into realms and roles are open ended and combat is driven by criticals, these are the hallmarks of the rolemaster system.

On the other hand what if like the broom with the 5 new handles and 7 new heads, there is nothing left of the original system? I think at that point you have crossed the line from Franken Game to a completely new system. If you then make sure it all works together and covers all the bases then you have a new game on your hands.

Most GMs feel we could write our own game

Most of us [GMs] feel we could write our own game. Equally most of us never will. This is where the Nagademon comes in. It focuses the mind into a single month of effort to actully write up all those ideas you have about how to create a perfect roleplaying game and get them down into a document. One month to break the back of the project. You can take as long as you like with the editing afterwards and that sort of thing. you could even go one step further and put your game on RPGNow or Drivethru. Afterall what have you got to lose?

*better is in inverted commas as your better and my better could be completely different!

The Week Ahead

You how some days you just know it is going to be a long grind and that is just the preparation for the next game session? i have one of those weeks in front of me. I have discovered a new task to hate and that is equipment lists.

I remember the days of not worrying about emcumberance and buying 200 torches for a gold piece. This week I am having to prepare custom equipment lists and lists of things that can be bought at a particular location.

It is entirely possible that this new place could become a long-ish term base for one of the characters I don’t want to ‘wing it’ and at the same time because of a shift in the available technology I cannot just half or double the prices in Character Law. So I am going through lists revising the weights of anything that is largely metalic downwards and increasing the costs.

That may not sound like a bog deal but the weight in metal is really important to essence and channeling spell users. If you introduced Aluminium or even polycarbonate into the Rolemaster universe then spell casters have a wail of a time. (Before anyone comments again, it is wail as is screams of laughter and not whale as in big fish as they are hardly known for partying hard!)

Anyway equipment lists got me thinking, as always the player is going to encounter someone who has this alien superlight equipment first and they are probably going to take a pasting because of the faster ad free movement and the armour plus spells combo.  I am pretty sure they are going to grab the opportunity to upgrade a lot of their kit while they are at it.

The question is does a GM every introduce something into their world that would at first glance appear to shift the balance of power without thinking about the consequences?

Or to put it another way, “What the GM giveth, the GM can take away.” It is an interesting idea though when you take magic and thrust it into a potentially high tech arena which is not necessarily metal dependent such as kevlar or polycarbonate based.

I already know the shortfall in this new technology I am introducing, why the players will prpbably not become aware of it and why the originators do not take it into account, but in the meantime I need to get back to my amazing new equipment lists and stock prices.

Weekend Roundup: September 4, 2016.

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Heading off to vacation but thought I would put up some interesting articles.!

I always wanted to include a Vomitorium into one of my adventures as a Pythonesque scene. I think we had it all WRONG!

It’s all about materials science.  Photonic Crystals.

Ancient Althan base? The mysterious EYE….

Or, a story worth keeping your EYE on.

Imagine the Flows of Essaence.

Lightning strike??? Maybe 40th lvl  Chain Lightning cast.

Haven’t we learned anything? Don’t #$%& with Elves.

Why? Obviously to untap latent Mentalism powers?

I will never tire of Creepy Clown stories.

Great PIC.

Sorry Peter, all is not LOST.

If only ICE had these production RESOURCES!

Stranger NEW Things.

September book release. Peter Hamilton.

ICE Directors Briefing.

Happy Labor Day!