Since I posted last time I have moved house, away from the coast and into a proper crofter’s cottage. Downsizing from a 5 bedroom house to a 2 bedroom cottage means that we are inevitably swamped with boxes of stuff we don’t know where to put.
In the world of Rolemaster, since my last post, I have released the third part of Plague, Famine & War and I am writing the November issue of the Fanzine. This will be a bit late due to the house move.
So this year I have been writing the RMu adventure path which could end up as 10 to 12 parts. Plague, Famine & War is already three parts and is likely to be four full adventures. What has got me exciting to do next is some one-page adventures.
A one-page adventure would have a hook at the top, a plot, a location with a great looking map, a series of encounters, a conclusion, and a reward. Everything would fit on two sides of a single sheet.
What this brings to the party (haha) is variety. As a one-page adventure would be much faster to write than a full module or even a mini-module I could play around a bit. I am thinking of finding a monster that is underused and making it the star of the show. Once you know the monster that will tell you where it is most likely to be found, so you have your location. I buy about 100 commercial maps each year, it will just be a case of picking the best map for the adventure. That gives us the primary monster, terrain/biome, and actual location. The biome gives us random encounters and environmental hazards.
All my adventures this year were for, or started with, starting out PCs. These one-page adventures could be for any level, that would really be dictated by the star of the show monster. As a single page and only a couple of days work these would be real pocket money price adventures. The advantage to the Rolemaster community and the whole system, in general, will be that the Rolemaster name will continue to feature on the front page of DriveThruRPG on a near-weekly basis. New players of the game will have, and almost as importantly, see new products released on a regular basis. This creates the impression of a lively community around a game and makes it more attractive to potential buyers. It could also attract more people into adventure writing. This is one of the things that Rolemaster needs.
There is no community license or open content, which does hobble adventure writers somewhat, but it is still possible to write for a closed system. The trade-off is that ICE do not support their community but they also earn nothing from that community’s efforts. The other alternative would be that ICE do support the community and then take a royalty from all the content produced. Swings and roundabouts of course. Only ICE can say what they are thinking.
Hopefully, next week I will be back to regular writing. My gaming weekend is looming and I am looking forward to all the things that it throws up that I can write about, both as GM and as a player.