This is part one of the series of adventures I was talking about last week.
It is my hope to put out an adventure every few weeks. Unlike the installments of the RMu Adventure Path in the fanzine each month I want to hop about a bit more with these. Also I have specified that these adventures are for RMC/RM2 and RMFRP/RMSS.
As RMu Creature Law is being split into two parts I am not entirely sure what will make the cut and what won’t. So just to be safe I am only supporting the currently available games.
Plague Famine & War II should be out by Monday (14th Oct) and I expect there to be three chapters in the entire series. I can then move on to something different.
I laughingly said to someone that I wanted to write 200 adventures in 2020, based upon 1 a day. That was based upon the premise that I could write some viable adventure design tools that would take most of the burden off of me. Adding in a healthy dose of reality check I would hope to write 20 adventures in 2020. That is a bit of a climb down but I also want to support 10 to 12 systems. From my perspective that is still 200 product releases and each one is unique in its own way.
I expect each adventure to be an evolution on a journey towards a mix of automation and hand crafted adventures. Automation is not a bad thing whether it is using random weather tables or encounter tables, these are all forms of automation.
Of course it is easy to sit here at my desk and think, oh, I will just write 20 adventures, no problem. The reality could be rather different. From where I am sitting right now, it feels easier to write 20 fully developed adventures to be released when each is good and ready than it is to produce on a month on a fixed deadline as I do with the fanzine or to write 25 brief ones as we did for the 50in50 adventures.
How this all pans out we shall see.