I did say a while ago that I was going to give the gameable stats for both RM2/RMC and RMU for everything I write about. In Nicholas Caldwell’s directors briefing this month he says how well the second beta of Rolemaster Unified is coming along and there is the promise of the RMU Creature Law to come too.
I cannot see the benefit of statting things out for RMU Beta 1 when Beta 2 is just around the corner so for the time being I will skip the RMU stats and just stick to RM2/RMC.
What I am really looking forward to is getting some RMU stats for the Undead. There are a few adventures I would like to create using the undead as the main existential threat with an evil cleric or necromancer pulling the strings in the background. I like playing an NPC to the absolute max of their ability to see just what they could achieve.
This is one area where Rolemaster spell casters massively out-gun their D&D counterparts. In the AD&D that I used to play Animate Dead was a 3rd level Cleric and a 5th level Magic User spell meaning that the characters needed to be 5th or 9th level respectively to case it. In Rolemaster your evil cleric can go around raising his Zombies or Skeletons from 1st level although they will only last for a minute a level at that point. From 5th level onwards he or she can create permenant undead followers.
One of the beauties of Rolemaster spell users and spell lists is the way you can combine things. With Channeling users such as Clerics they can use Symbols to create your classic standing stone type shrine that will happily create an undead ‘guardian’ once a day if an infidel were to wander by. Again this is a 5th level spell. So even if the evil cleric isn’t at home when the players come knocking they still get to fight any permenant undead they ay have created and have others effectively respawn should the players return the following night.
Fearûn definitely has enough evil gods to give any GM ample opportunity to play with the undead, evil clerics and necromancers in abundance.