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I have been gallivanting around Iceland for the past week or so and being surrounded by reminders of elves, known locally as the hidden people, trolls and giants is quite good for gaming inspiration.

Ironically possibly the best bit of inspiration that came to me was nothing to do with the fantasy rich local culture but from my mobile phone.

We all recognise that magic items are not just about +15 weapons, daily spell items and multipliers. It is the more colourful items that can give a campaign its flavour.

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Just a few days ago I posted up some of the unique armors that I had developed for Shadow World cultures and groups. This included a laminate process, slate armor and various hide armors using Wyvern and Quarnak skins. You can download the file buy phentermine online uk (you need an RM Forum user account)

So it was interesting to see this short article on historical armors buy phentermine online overnight shipping. I thought the crocodile armor (pic above) was really neat!

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Rolemaster Unified, the in development new RM ruleset , is planning on releasing a limited set of premium books. This edition will feature individual tomes, parchment pages, sheathed in 24k gold leaf and personally signed by the authors and developers.  The limited set is priced at $999 with only 500 editions planned.

With the purchase of this premium set you also get access to “RMU University”. This individualized program will give users in depth training into the rules and gameplay by trained, top level GMs and RMU specialists. There will be 3 levels of training at RMU University:

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Welcome back to the “Weekend Roundup”! It’s been several weeks since I’ve done one; it’s been hard to scan the news here in the U.S.A. without getting bogged down in political crazy. In the interim, I got a message on the RM Forums:

BHanson: Do you think you could post more roleplaying news rather than obscure or fringe stories?

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How many loose ends does your campaign have trailing behind the PCs? I have only been running my face to face game for a few years now, playing maybe 40 hrs a year or so and yet already there is a trail of loose ends, uncompleted quests and unsolved mysteries.

I have intentionally set up two concurrent story arcs. The point of having two is that I don’t want the campaign to feel linear or railroaded. One plot often interferes with progress in the other and the inter-weaved stories are richer and more complicated than a single story.

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Unlocking the buy phentermine pakistan in all of us.

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I thought I would write a short mini series on Solo Roleplaying, what it is, what it is good for and how to do it. At first glance the very idea of Solo roleplaying is almost oxymoronic, how can a hobby so dependent on conversation and social interaction be done on your own. Isn’t that just day dreaming?

Firstly I would say that solo roleplaying is slightly miss named. It should really be GM-less roleplaying. You can solo with a whole group of players or just a single player, namely yourself. The only thing you don’t need is the GM.

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Brian: Attunement. In our rules, every spell ability in an item, power storing, recharging etc all require attunement skill. Plus, many althan/ka’ta’viir devices use mental interfaces which can be accessed with attunement. So even non spell-casters should have some ability, especially at higher levels.

Peter: Lore skills particularly those relating to herbs. Whether you use Herb Lore, Herbalism or Lore:Technical. I suspect that my game is a bit more hack and slash than Brian’s but being able to select the right herb and apply it is a key skill for my players.