Rolemaster Skill Consolidation. Pt. 2

images

This is pt. 2 of an ongoing blog segment on Rolemaster “skill consolidation. The first part on the Channeling skills can be found HERE.

While character differentiation is important, the absorption of secondary skills into primary skills caused not only skill bloat but also a huge disparity in the value of various skills.… Read the rest

Shadow World “Neng”, Race or Monster?

neng

Peter’s blog Monday, “Is a Kenku a race or a monster” made me think about the Neng, a creature/race in the “Artificial Beings” section of the Shadow WorldM Master Atlas. SW has a great many odd races: Hirazi, Jhordi, Kuluku, Quaidu, Synshari, so it always struck me that Neng could be moved to the race section and available as a PC choice.… Read the rest

The Many Narrative Perspectives of Shadow World

images

There can be no argument that Terry has designed Shadow World with a strong meta-narrative. These over-arching plots, high level NPC’s and secretive organizations reinforce an image of SW has a high fantasy adventure setting. Multi-chapter adventures like the Legacy of the Sea Drake Crown and the Grand Campaign may discourage GM’s from adopting the SW setting or see it poorly suited to low level “one and done” adventures given the rich history and background presented.… Read the rest

REVISITING SPELL LAW: SPELL CASTING MECHANICS PT. 3: CHANNELING

Doctors of Ancient Egypt

In Casting Mechanics Pt. 2 we discussed our reworking of the Essence spell lists. In this post we’ll tackle our deconstruction and rebuild of the Channeling lists.  Recent posts by Peter talked about his difficulties with the Channeling realm. For Project BASil we rewrote Channeling spells (rather than eliminate it), but I agree that the Channeling realm presents some problems.… Read the rest