Tell me if this sounds familiar: Each character gets 4 Action Points to spend on activity each round. Spells like Haste increase that number. You can spend action points to move.
That sounds much like RMu’s new action economy, but in fact it is also the system in the videogame Divinity: Original Sin 2.… Read the rest
One of the problems playtesters of the RMu beta often encounter is that they find it hard to keep up with the latest changes in the beta. The beta rules are free to download, but as the developers work towards completing the system, they are also continuing to make changes, and discussing them vigorously on the ICE forums.… Read the rest
We’ve been having an interesting discussion on the ICE forums about Power Points. Different editions of Rolemaster have treated them rather differently:
–In RM2, a typical level 1 Spellcaster might start the game with 2 or 3, and they would regenerate slowly.… Read the rest
This August I will be heading to GenCon, which is one of the largest tabletop RPG conventions in the world. I am really looking forward to it, primarily to see some new and old systems being played (I’m especially eager to try out Pathfinder 2, Starfinder, and Adventures in Middle Earth).… Read the rest