RM Combat Hack: Missile Parry

f42ad6374097afd3b0195899abd5c391

Popular fiction is replete with master swordsmen deflecting arrows with their blades or martial artists knocking aside or even catching thrown weapons. In our efforts to reduce skill bloat and add a “cinematic” quality to game play we’ve allowed the ability to parry missiles along with the standard option of applying OB to DB against melee weapons.… Read the rest

Initiative, the third leg of the RM combat stool.

8.1

When it was first introduced in Arms Law the fluid concept of splitting a weapon skill between offense and defense was very compelling. It helped that RM’s d100 system provided a larger result range than the competing d20 systems that allowed for any number of modifiers to be used within that basic framework: multi-attack, drawing weapon, parry rules, combat modifiers etc.… Read the rest

RM Optional Rules: Skill Atrophy

14

While RM and it’s various iterations focus on obtaining and learning skills much less attention has been paid to the slow erosion of skills due to lack of use: “Skill Atrophy”. Many RM skills should require continuous practice to maintain that ability or sustain the peak level of performance.… Read the rest