To illustrate this post I wanted a nice image of a Drow with their stylised hand crossbows which is the absolutely iconic drow weaponry. Every image I could find that was useable seemed to be anatomically challenged.
So here is our ‘internal organs probably relocated elsewhere’ drow sporting the crossbow of choice.
Before I get into the actual game mechanics of the drow weapons I want to say something about their construction. The material of choice being Adamantine, a jet bacl metal allow of Adamantium and other metals. It reputedly has a green sheen when seen in normal light but a purple/white sheen in magical light. Adamantite is very light and very strong, most of the time.
In play all Adamantite weapons are at least +10 non-magical due to this alloy but when exposed to sunlight they start to decay and corrode losing at least +1 per day of exposure plus and aditional +1 for every combat they are used in. This loss does not stop when the weapon loses its +10 but continues as the weapon degrades until it breaks (normal breakage rules apply).
This, along with the drow’s poor eyesight during the day accounts for why drow surface raids happen mostly at night!
S drow weapons are black alloy and don’t like the sun, lets get to the weapons.
The Hand Crossbow
In play I normally rule this to be a light crossbow but put the maximum damage threshold at 140. To compensate I take 1 round of the reload times.
The point of the drow crossbow is not actually the raw damage inflicted as you will see below more about being a poison delivery system than a killing weapon.
The drow weapon of choice is the longsword and you will often find this used in a two weapon combo with the hand crossbow.
Anyone who knows me as a GM will know that I think the spear is the almost perfect weapon (there is probably a good blog post purely on why the spear is so perfect but that is for another day). The drow use giant gecko-like lizards as mounts. In this situation the spear serves as their lance and this is the only time when using a shield is the norm. Mounted lizard combat should be considered a 3D venture with walls and ceiling being entirelly valid planes of attack.
The drow love poison. Their preferred poison comes from their beloved spiders. It is a level 2 mild reduction poison. (on a failed resistance roll it takes effect after 10-100 rounds causing great pain and causes 4hits/round until the victim falls unconsious) This is the ideal vehicle for collecting slaves and for a drow patrol to take on forces much greater than themselves. Obviously the Use/Remove Poison is a highly valued skill amongst the drow warrior class.
All drow weapons should be considered envenomed at the start of a combat.
There you have it, the accessories the well dressed drow is sporting this year, longsword on the hip, hand crossbow on the thigh and spear and shield on the gecko parked outside.
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