Recently during a game session, we had a bit of a dispute over what weapons and armor a player might have had on them while in a city. Even in a lengthy campaign, many of my RPG experiences have defaulted to the idea that players have just 1 “kit”–basically the clothes, armor, weapons and gear that are listed on their equipment sheet.… Read the rest
I absolutely detest D&D style wandering monster encounters. Take the title example, the problems with 2d8 zombies are almost too many to list, where did the zombies come from, who made them, why are they there? Even the 2d8 bit irks me.… Read the rest
Many years ago, Matt Hanson (Vroomfogle on the RM Forums) hosted the “Nomikos Library” which had the full and complete timeline from Shadow World. It was a great resource, but after some years of hosting the site, he ended up shutting it down due to server issues, power usage, spam, hackers and all the other hassles of hosting a site.… Read the rest
So I needed to take a small break from my 2000 word blog posts, so I thought I would write some quick thoughts on campaign endings.
As a GM it’s important that a campaign, or extended adventure series end satisfactorily. From a design standpoint, some of that can be charted through a multiple act structure, but the open ended nature of gaming (and RM dice!) means that things can go astray.… Read the rest
For a long time, The World of Vog Mur was never my favorite Loremaster book (although still better than Shade of the Sinking Plain)! I recall talking with John Ruemmler on the phone back in 1988 or so and mentioned my “lack of enthusiasm” for Vog Mur.… Read the rest
I have been thinking about character wealth. Really this span out of the discussion about Fate points and Inspiration. As I said I don’t use any kind of fate system. I don’t need one as my party was sponsored by a powerful priest in the early days and the PC cleric is fast approaching the point where he can cast Life Keeping, buying enough time to effect any repairs and stave off death.… Read the rest
Last week was an über week for us.
The Inn of Dusk is an inn that has been haphazardly extended over the years.… Read the rest
One of the more dense and information rich sections of the Shadow World Master Atlas is the timeline. By the 3rd Edition of the Master Atlas, the timeline has reached 25 pages and would be much longer if it incorporated all the local and regional timeline material found in other SW books.… Read the rest