The Citadel of Ardor.
What is it? A 9 level tower of black “marble” stone. Interior features with familiar SW elements including iron/steel/laen tracked doors, glowing glass panels. There is even a lower level cavern hall.
How and where to use it in Shadow World?… Read the rest
In Brian’s post [Shadow World Deux ex machina: Gods or Loremasters?] he mentions ‘time-strapped GMs have to rely even more on prepared materials and modules’. It is not only us poor GMs that don’t have the time that we used to.… Read the rest
While there is always demand for new Shadow World material, even after ignoring all the non-canon material there is still an incredible amount of material for a lifetime of gaming! But gamers love new books and while Terry is working diligently on Emer IV and a slew of other projects I thought I would start a new blog series called “Spin Cycle for Shadow World”.… Read the rest
For a variety of reasons, many RPG GM’s have less time to design, develop and write original gaming material. Marathon gaming sessions with the same group in high school or college have given way to infrequent gatherings of old friends. The result: time-strapped GM’s have to rely even more on prepared materials and modules.… Read the rest
One of the more distinctive attributes of Kulthea is the presence of Essaence Flows, Storms and Foci. From the original Loremaster modules to the more recent Shadow World books, Essaence manifestations have shaped cultures and history, provided a raison d’etre for the Navigator Guilds and added a unique flavor to the campaign world.… Read the rest
I like my game rules light. The less rules the better in my view and the less time spent trawling back and forth through the rules trying to find the exact paragraph you need should mean more time spent adventuring. I accept that it doesn’t always work out that way and without ‘enough’ rules you can end up with not knowing what should happen or what is ‘right’.… Read the rest
I have been away for quite a while but I am back in the land of the gaming now and I have a face to face gaming session coming up in just two weeks and I have a lot of monster nonversions to do!… Read the rest
I have an idea for a game I want to run. Rather than strict ‘rules as written’ this time I want to house rule to fit the game world. I intend ripping out as much of the rulebook as possible and stripping things back to as close to ‘no rules’ as possible whilst still being recognisably Rolemaster.… Read the rest
Just giving someone a ship ful of orcs may not make the best adventure, an interesting fight maybe but not an adventure. So what can you do with them to make it an interesting challenge for the players.
I would suggest just making the characters aware of their existance at first.… Read the rest
The title of this translates to The Black Pig and is the name of a sloop raiding the northern coastline of the Melos peninsular. It could of course be any coastline in any world. The language is Aioskoru Orcish courtesy of Ken Wickam (check out his blog for all things Aioskorunian).… Read the rest