Perhaps the most common criticism of Rolemaster over the years is that it is ‘Chartmaster’: overly reliant on charts for basic actions. I think everyone should rejoice to hear that RMu has now dispensed with the need for a chart to handle basic movement.
JDale just noted that the default method for movement in RMu is now what I call the ‘pay AP to move’ method (if you have a more succinct name for that by the way, please let me know!). Characters simply pay action points for movement, just as they would pay for any other action. You get to move up to your BMR for each point spent. Want to move 1x your BMR? Pay 1 point. 4x? Pay 4 points. There is a minor wrinkle in that to get to 5x (the maximum pace normally allowed), you have to spend your instantaneous action for the turn. But otherwise, the system is very simple. (In fact, it is similar to the system in Pathfinder2, though we started doing this in RMu first, before we’d even heard of Pathfinder2).
RMu does have an optional method if you want to try to combine movement with other actions. You can move at up to a run (x3 BMR) and combine your movement with another action, but those actions suffer the pace penalty (-25 x pace) if you moved during any phase while performing them. If you don’t like the complexity this adds, you can just not choose to use this optional rule.
You can read JDale’s description of how this works on the ICE forums, here: http://www.ironcrown.com/ICEforums/index.php?topic=19163.20
All of this makes for a much easier system that allows RMu players to dispense with the maneuver/pace chart altogether.
And there was much rejoicing!