Grosk’s Tavern

This week’s 50in50 is one with a printable battlemap or should I say battlemaps (plural). I think these add a great deal to the download as maps and floor plans are so easy to recycle that any GM should be able to make use of them. It is also my understanding that this is one

The core feature of RM

Hi, RM is famous, renowned, infamous for its charts, for its criticals, for its fumbles, but I don’t see these charts as the heart of the game. Charts? Yes. The central feature of Chartmaster absolutely must involve charts. But these are not the charts I’m looking for. I’m probably wrong about this. RM has never

Rolemaster Deconstruction: Familiars. How should they work?

  Familiars are not only a staple of fantasy fiction but a core visual ingredient of Rolemaster book covers–specifically the ongoing series of Angus McBride covers from earlier RM books that featured a cast of PC’s with several small animal Familiars. Familiars had a more sinister aspect in early fiction; most often a demonic imp,

Gaming Post Mortem

Well we had a fun and interesting weekend of gaming. To start with I spent many more hours playing than GMing. That is something that hasn’t happened for several years. The consequence is that we got less done in my game that I had hoped. I had wanted to emulate a long and fruitless search,

Gemsting Cave

This is one of the adventure ideas I had based around using a very specific creature, and a creature that doesn’t feature that often. In Gemsting Cave, characters explore a cave once haunted by Gemstings – Giant Scorpions – which have now returned after many years. The cave can be dangerous, as the Gemstings are

The Long Awaited Game

This weekend I get to run my face to face game. The last session was nearly a year ago as the get together planned for the autumn last year was cancelled. In fact we wanted to meet up in the June and the September but neither of those weekends happened. I am actually going to

Adding “dark things” to your Rolemaster and Shadow World games.

Poisons, diseases, curses. Oh my. In the earliest days of D&D, adventurers not only had to avoid traps, navigate mazes and defeat monsters, they had to contend with other insidious agents like poisons, level drains, curses or cursed objects, petrification and the diseased touch of the Mummy.  Not really a safe vocation when you really