The myth of the balanced group?

The title may be a little misleading, but hang with me. I was talking to Matt over the holiday and the subject of “balanced groups” came up–not game mechanic “class balance”, but whether individual player’s self-interest trump any attempts at group parity, team work and fairness. Even playing with friends, most players are actively trying

City Of Forgotten Heroes – The Park!

It is so long since I last looked at this that I thought I would post a bit of a recap for anyone who missed the original posts. So here goes, if you want to refresh your memory… Part 1 https://www.rolemasterblog.com/city-of-forgotten-heroes/ Part 2 https://www.rolemasterblog.com/scary-monsters-and-super-creeps/ Part 3 https://www.rolemasterblog.com/q-what-has-a-spine-but-no-bones/ Part 4 https://www.rolemasterblog.com/brokedown-palace/ Part 5 https://www.rolemasterblog.com/roll-call-of-horror/ Part 6 https://www.rolemasterblog.com/crowd-sourced-adventure-weapons-and-goodies/ Part 7 https://www.rolemasterblog.com/load-up-the-loot/ So I

Pirate Adventures!

I wanted to write something a bit different as we have had a lot on house rules and a load of HARP but they are both rather niche and possibly divisive. Next weekend I was supposed to be running my RMC game. This was going to be a major session with the conclusion of a