Unique Weapons In Shadow World: Crossbows.

One of my favorite Shadow World blog topics is examining the unique elements that makes SW my choice of setting and showcases Terry’s creativity. I firmly believe that if Shadow World were to continue it should be a “2.0” version that embraces key elements, eliminates some generic tropes and also allows for SW to be used in other game settings–and adapted for RMU. That’s sounds like a tall order, but I don’t believe it requires a significant amount of new material, just a strong editorial pass.

Shadow World already has cool, cultural weapons, but they aren’t emphasized. In this blog I wanted to talk about the various cool dart guns and crossbows that are sprinkled throughout Terry’s work. Given the various tech levels in Kulthea and access to unique and superior materials, it’s possible to standardize some of these weapons to add to the atmosphere and uniqueness to the setting. So, instead of using a generic “light crossbow” the player or NPC may use a “Dyari Handbow” or a “Janak Springbow”.

So let’s look at a few crossbow weapons found in Shadow World.

GoldenEye Eye of Nygoret.

A beautiful light crossbow, of mahogany with a
golden alloy bow (+15) and a special spring mechanism
that allows it to be re-cocked quickly and fired every
round without penalty

Kedrick Bularis.

Double Crossbow: A compact weapon that nevertheless has the full range and power of a full-sized heavy crossbow, it also has two stacked bows and twin triggers. Thus, two shots can be fired before reloading. There is a
‘safety’ switch, and a device also holds the loaded quarrels in place, so the bow may be carried primed and loaded.

Sulfean Kuldir.

Dart Gun: A curious, baroque affair, it looks like a contorted pistol of some
kind. It is fashioned of a variety of fine metals and woods, and fires tiny
metal darts with the same effectiveness as a Light Crossbow at 1/2 hits. It
holds clips of 12 darts, and can be fired 2x a rnd

Wurliis.

Heavy crossbow with four ‘bows.’ Can fire one shot at a time, two shots at the same target (each at –5) or all four shots at one target (all at –10) before having to be reloaded and cocked

Kalta:

Featured in the Rolemaster Fantasy Weapons supplement. Loari Dart Pistol. Fire 2x/rnd (missile & melee). Can be poisoned. 10 dart clip. (Also used by the Prince Guard in Eidolon)

Per the descriptions, none of these devices appear to operate due to magical properties; instead they are just technologically advanced. I’ve started assigning different types of crossbows to certain cultures rather than the generic weapons found in Arms Law. This is just a small part of Shadow World, but one that should be expanded on.

Has anyone come up with their own unique, cool weapons?

AI and ChatGPT. Is this a Game Changer?

For those following the news around AI content generation, you are probably aware that software like ChatGTP has already been leveraged as a tool in TTRPG’s. There are a number of youtube videos that are worth exploring, and I encourage content creators to check out a few.

While there are some arguments that using AI tools is “cheating” and lacks human input and creativity, the truth is that most adventure hooks fall into about 10-12 literary devices. Of more interest to me is a common problem we discuss quite a bit here on the Rolemasterblog: ICE and SW needs content and there are few authors that can start and finish works that are ready for publication. These AI tools are in their infancy in many ways, and it’s possible to only create text content, but stat blocks, creatures and virtually any type of material to populate an gaming supplement. Using an AI tool like ChatGPT, the author is more akin to a composer or conductor than a 1-man band–they design a wire frame of input, has the AI generate bulk content and then it can be edited or directed as needed.

Could this speed up the process for getting ICE products to market? Is this a helpful tool for authors that may have the skills but perhaps not the time or experience?

I spent 1 minute using the AI as follows:

ME: write an adventure idea in the kulthea shadow world setting

ChatGPT: In the Kulthea Shadow World setting, the players are a group of adventurers who are hired by a mysterious figure known only as “The Watcher.” The Watcher claims to have information about a powerful artifact that has been lost for centuries, hidden somewhere in the treacherous swamps of the Shadow World. The artifact is said to possess the power to control the very fabric of reality itself, and is highly sought after by many powerful factions and individuals.

The players must navigate the treacherous swamps, fighting off dangerous creatures and avoiding deadly traps set by rival groups who are also searching for the artifact. They’ll also need to be on the lookout for signs of the ancient civilization that once inhabited the area, as the artifact is believed to be hidden within the ruins of one of their temples.

As the players get closer to their goal, they’ll discover that The Watcher is not what they appear to be, and that the true nature of the artifact is much more sinister than they could have ever imagined. The players must choose whether to continue their quest, risking everything to gain control of the artifact, or to destroy it before it falls into the wrong hands.

The adventure is filled with action, intrigue, and moral dilemmas, as the players navigate the dangers of the Shadow World and confront the true purpose of the artifact they seek.

While generic in some respects, I wonder that can be attributed to the lack of SW content online in general. I would imagine that a similar query using the Forgotten Realms could get quite specific!

Is that output anything novel or something I couldn’t have come up with? No, but it was a very general request. A quick scan actually provides a solid wire frame for a good adventure, one that fits into Shadow World. References to powerful artifacts, powerful factions and individuals, and the power to control the fabric of reality itself hits many of Terry’s SW meta themes.

I’m going to play around with this some more, but try to input specific SW content to see what happens!! Has anyone been using or experimenting with AI content?

Further thoughts on Ascendancy in Shadow World. PT.2

For PT. 1 see HERE.

Over the last 6 years (barring the gaming break during COVID), I’ve had a chance to really experiment with high level gameplay via my “Legends of Shadow World” and another adventure I’m testing that also takes place on Charon.

Part of that game testing was introducing hard rules for Ascendancy that I was pondering back during that blog post in 2017. I think that post covered most of my thoughts, but there are really two parts to this:

  1. Additional vested powers that are gained at higher levels.
  2. The ability for characters (PCs or NPCs) to gain worshippers.

I’m still playing around with #2, but I’ve started instituting some specific benefits per #1. I’m generally starting these at Lvl 20, but I may bump that up to 25th lvl. Here are a few benefits that we’ve tried:

  1. Character is treated as +1 size.
  2. Stun reduction
  3. Magical resistance
  4. Disease & Poison resistance
  5. Essaence sensitivity
  6. Inherent spell ability (as appropriate)
  7. Self-healing
  8. Acute senses
  9. Heroic stat gain

Of course one obvious benefit is that this helps the disparity between casters and non-casters at higher levels. It also helps the “drudgery” of high level advancement where the marginal increase to skill ability is di minimis.

I don’t see this as a rule change for Rolemaster, instead I see this a natural progression of Terry’s implied rule setting in Shadow World. SW already “bent” the rules for multi-classing, clearly needs a benefit for ascension to local God hood, and in general SW is seen as a high-level setting. Ascendancy provides a new paradigm for high level adventuring, not unlike the 1983’s D&D Immortals supplement and can make high level Shadow World “post-level” in some aspects.

Would this differentiate Shadow World even more? Provide a different style and purpose of play at higher levels? What other game systems include rules for ascension?

Will the real Chartmaster please stand up?

Rolemaster has been criticized for years for being too crunchy, or having too many tables. It might be helpful to remind ourselves that AD&D had it’s share of charts and tables too.

https://gizmodo.com/dungeons-and-dragons-advanced-dungeon-master-guide-1850071862

Update: Rolemaster (and RMU) got mentions in the comments!

Cultural and organizational spell lists in Shadow World.

Egyptian Book of the Dead

When introduced in 1980, Spell Law’s breadth and scope of spell lists was a revelation in TTRPG! Hundreds of lists, thousands of spells and spells up to 50th level. I was 13 years old when I first got my hands on Spell Law, and reading through the Alchemist, Astrologer, Monk and Mentalist lists fired my imagination.

Over the years the novelty of the original spell lists have worn off, and newer lists in the various Companions became more exotic, powerful and interesting. More importantly for me, the monolith nature of the base spells for the professions became an anchor on the system. Every Magician encountered had the same spell lists, every Cleric used the same few offensive spells despite their Diety’s aspect and my players could anticipate most of their opponents spell castings or, at the least, identify the exact spell cast based on it’s effects.

One of the appeals of Terry’s Shadow World material in the inclusion of specific organizational spell lists: Navigators, Loremasters, Steel Rain etc. I expanded on this effort with my own lists for the various Kulthean pantheons, spell lists for the Messengers of the Iron Wind among a few others.

It’s my belief that knowledge of any type, is transmitted through cultural or organization channels: communities, schools, cults, guilds and similar organized entities. In our own world, an education to become a lawyer and the knowledge and skills it imparts will be different between a student at Harvard Law and a law student at the Law School of Sao Paulo. It could be argued that the quality of the legal education may not be equal between the two schools and therefore it’s reasonable to believe that different cultures or groups may have similar but unequal spell lists of similar powers. A Fire Law list learned from the Fire Cult of “Volcano Island” may be different than the Fire Law list from a Cult of Nature worship somewhere else. Perhaps there are different spells, or similar spells but obtained at different levels–the belief that “balance” must be achieved is limiting. Fireball could be learned at a lower level by a Cleric of the Fire God than Fireball on a list of a general “Elemental Mage”.

I think this philosophy could extend to specialized skills and lores: they are only available through specific cultures and groups. Of course this doesn’t work in general with Rolemaster, but it can be incorporated into a setting like Shadow World quite easily. Obviously, Terry has already done this to some degree. I’ve been reading Cults of Prax which provides cult specific spells and runes for various sects and cults and it definitely provides another dimension to spells and lists in a specific setting. In my SW campaign I use my BASiL lists AND the original Spell Law lists to have the largest pool and variety of spell lists.

Does anyone restrict access to lists and skills in their campaign?

Adding Intrinsic Abilities to Spellcasters in Rolemaster.

It’s not uncommon that while I’m reading a fantasy novel, I’ll try to quantify how the magical rules might work in that setting. The original RM/MERP did a poor job of modeling Tolkien’s magic system (which was less codified than narrative driven), while it’s understood that Vance’s “Dying Earth” series was an inspiration for Gygaxian D&D magic.

There are some novels that strike me as being very “Spell Law” or “Rolemaster”‘; in these cases I will do a bit of research on the author to see if there is any tie ins. Other fictional settings lend the question of whether Spell Law could be modified to fit the magic system.

But rather than debate which work of fiction is best suited for Rolemaster, or what setting might be the best bit, I wanted to look at a few common “intrinsic” powers that are common in fantasy stories.

Magical Awareness. Magic users in many works of fiction have a sensitivity or awareness of magical fluctuations, momentous magical events or the nearby presence of great powers. Powerful castings can send reverberations through the “ether”, ascendant and immortal presences can create ripples through the cosmos or the types of magic casting can be detected by a like minded caster. Spell Law has several types of detection and analysis spells that provide similar functions, but they require active casting. Mentalists have a Presence spell that requires no PPs, and allows them awareness of nearby entities. Perhaps Essence and Channelers could also have some inherent awareness of their realm casting?

“RAW” Power Casting. In addition to casting spells with specific effects, often casters are able to channel raw magical energy waves, streams or emanations for devastating effect. Rolemaster had a “Power Projection” skill but if I recall it was pretty limp. Perhaps allowing casters a elemental Essaence attack that converts PPs to direct damage could be interesting.

Immunity. For spellcasters that have a “focus” or “aspect” to their magic (ie Firemage) they are often provided a natural defense or immunity from that aspect that increases with their power. Perhaps a caster receives a +1/rank vs fire for every spell rank of Fire Law?

These types of acquired abelites are more similar to AD&D than the skill focus of Rolemaster, but I do find it intriguing. Are there other abilities that could manifest for spellcasters that don’t require skill acquisition?

RMU has had a successful launch! Will Shadow World benefit?

As of today, 1-24, RMU is back to the #2 position at DrivethruRPG and is at Platinum level seller. That’s great news, and while there is much debate on the stickiness of buyers, the adoption of the rules in gaming etc., there is no doubt that RMU has swung the spotlight on Rolemaster and ICE to some degree. That’s a good thing!

Given that my focus is on adventure material, specifically Shadow World, I wonder if SW will benefit from the RMU “halo effect”. Will Shadow World get a bump as new RM users look at ancillary ICE products? I’d be curious to know if SW products are also getting a sales bump.

Shadow World Evil Realms: Wrangôr

Despite it’s reputation as a “kitchen sink” setting, mostly due to the inconsistent tone set by third party authors, I’ve always thought Shadow World had a unique feel driven by Terry’s artistic sensibility. I’ve written about the Many Flavors of Shadow World before and I’ve always appreciated the blends of genres: fantasy, sci-fi, anime and even goth and horror. Despite my own lack of interest in standard fantasy tropes, I acknowledge that there is still huge interest in the “Dark Lord/Dark Master” trope in roleplaying and pop culture.

Luckily, Terry has included this trope in many parts of Shadow World! Putting aside Lorgalis and other “Dark Lord” NPC’s in his fleshed out works of Emer and Jaiman, the Master Atlas outlines some other parts of Kulthea that might be readily adaptable for a traditional “Against the Darkmaster” style campaign.

Where might one look? Wrangôr

Per the Master Atlas:

Wrangôr: This is a realm of Lugrôki (Orcs), and Lugrôk-hybrids,
the result of centuries of captured slaves being
interbred with the Lugrôk population. This has
created a race smaller than the true “High
Lugrôki” but able to function during the day as
well as at night. They are no less ugly, however.
This program has been under the Dark Master,
a shadowy dictator who, with his War Troll
guard, resides in a citadel outside the port city
of Vashtak. The “Dark Master” of this realm is a Dyar Elf, a
powerful Mystic who rules through terror and
brute force—concepts which the Lugrôki understand all too well.

This is the only substantive reference to Wrangôr in any of the books, typical of the short summaries found in the Master Atlas. Wrangor is located on the eastern part of Thuul, the continent west of Emer that is begging to be fleshed out! It’s proximity to Emer’s southern reaches makes it accessible to adventures based out of EMER book III.

In short, if you enjoy the straightfoward nature of an evil Kingdom and a mysterious Dark Master, Shadow World has that too!

Has anyone run adventures in Thuul?

A few random perhaps unpublished tidbits with Terry.

I’ve been reviewing my conversations with Terry Amthor as part of my interview and found a few pieces of unpublished items. None of them are inappropriate, but don’t seem relevant. Now however, I appreciate every interaction I had with him! Without editing or commentary I would offer the following, although it was only a few excerpts….

Hi Matt, 

(Answers below, but first a question: is this mainly about SW or me and ICE in general? I’m answering below assuming the latter.)

Terry, this is fantastic!  First, this is Brian, (Matt is my younger brother.)  My intent is more a focus on you and your journey, creative process and perception of the industry rather than ICE itself.

Oops, sorry Brian, I knew it was you, but for some reason typed Matt! 

Non Published Side Bar  (And oh yes the Court of Ardor. I once sold one of my few copies on Ebay for $425! I think later on that Pete was less than thrilled about it, because it was not very ‘Middle-earth.’ He once referred to it in an interview as a ‘Rogue module.’ It’s a real pity that his campaign in eastern Middle-earth will never be published. It wasn’t all that ‘Middle-earth’ either, but it was fantastic and so imaginative. And oh, yes, ‘Spy in Isengard!’ The story of our ‘choose your own adventure books at ICE was a tragedy that almost banrkrupted us, because our licensor got in a fight with the Tolkien estate over whether they were ‘books’ or ‘games’)

(fyi. The Parking Lot Movie is a documentary about the Corner Parking Lot in Charlottesville. I think it’s available on netflix DVD)

Really! Well, I have been familiar with parking on the Corner since 1976… sounds interesting!

It’s not much, I wanted to include almost everything Terry had to say. The take away, is that everyone confuses Matt and I, and Charlottesville is a great place (I’ve been visiting there since 1987 and wandered into Pete and Terry’s office!!!