Shadow World as a cross platform setting. What would it take?

I’ve written dozens of blog posts about my thoughts on the future of Shadow World and now with Terry’s passing, it’s unclear if there is even a future for the setting. Of course, there are many RM users that have no interest in Shadow World and there are other settings that might not fit quite neatly into the world. But that’s true for any setting; I have no interest in the Forgotten Realms or Tekumel (although that setting is intriguing for it’s “alienness”!

But now we are at a crossroads. RMU is being rolled out without any supporting setting or adventures; Terry won’t be writing anymore material; and yet, TTRPG’s are more popular than ever AND building a new world setting for any game system has a high barrier to entry for anyone.

Look at the cover art for EMER. Wow. Look at the material Terry has written over 30 years. Again

How might Shadow World survive or even prosper now?

  1. An aggressive re-statting for RMU.
  2. A d20 version.
  3. A flexible game license for writers to place their adventures in the Shadow World setting.
  4. An editorial schedule of micro-adventures, modules and regional books over a 5 year horizon.

While some resources would need to be deployed (art, page layout and editing) much of this framework is already in place. I wrote about this HERE in early 2021….

I’m not a big believer in “production by committee”, but we already have a core group of productive resources that could be deployed. Rolemasterblog has proven consistent material for over 8 years, over 70 adventure hooks and multiple publications. I’ve written extensively about Shadow World and have posted up quite a bit of SW material here and on the RMForums. My brother Matt (Vroomfogle) is the Shadow World moderator at the RMForums, was the architect and project manager for the SW Players Guide, was the early primary author for RMU Core, ran the Nomikos library, and was a participant in many RM products in the 2000s.

There is a roadmap of ideas, products, role-out and support–what do you think?

Unfinished Shadow World maps?

https://www.facebook.com/groups/2576550882/permalink/10160089414675883/?mibextid=S66gvF


Hi. You can now download some of the maps of Shadow World for free.
OBS: They are NOT behind any pay wall. This is my way of honor the crator for all wonderful years he gave us all.
You can get to the files in 2 different ways.

  1. go to my FB page. https://www.facebook.com/groups/2198307846888743
  2. Go to the patron page and search for “shadow world”
    https://www.patreon.com/user?u=31775885

I will update info on the maps on my facebookpage, so be sure to check in on that from time to time.
i probably have a 10-15 maps so far. Not all is up yet.

RMU: Settings, Adventures and Modules.

I thought I would put a quick post in an effort to stir some discussion on support products for RMU. We’ve blogged and talked quite a bit about Shadow World and there has been some discussions on a RMU.

Following the RMU threads on discord, RPGNet and others there seems to be some interest in game support material. No one expects that to happen quickly, Spell and Creature Law still need to to be published, errata corrected and POD’s rolled out etc.

It’s been stated that rule books generate more $ than supplements and modules. I think that’s hard to quantify given that virtually every game system can rely on older settings for support, and old modules can be converted or pillaged for material. So perhaps RMU can rest on the laurels of RM SW, Cyradon and MERP modules.

There does seem to be some interest in new material, and I can’t help but think that gaming material written specifically for RMU rules, races (species?), professions and creatures would be beneficial to system adoption. Of the varied comments:

  1. Generic setting adventures. This could quickly fill the gap and it sounds like there are a number of people that could submit material.
  2. A new setting. A new setting could really embrace the specifics of RMU, would not rely on Terry’s unique setting and could draw talented writers to participate.
  3. Revision. It would seem that revising older RM material to RMU stats might be the easiest solution?

It appears that interest in RMU is peaking, with new members at the RMForums and perhaps new readers here at the RMBlog. This is an excellent chance to engage to RM players and invite them to participate in the community!

What are your thoughts?

Race or Monster: Saurkur?

Welcome to my recurring blog series: “Race or Monster”. In these posts I try to uncover whether a particular humanoid or creature is best left as a “monster” or used as a race suitable for a player character. Of course, the individual GM is the final arbiter in their campaign, so I also want to examine whether a particular creature is even Shadow World “canon”. (see my most recent Race or Monster discussing the Droloi). Today I wanted to dive into the Saurkur.

So, unlike the Droloi which appeared much later in the Rolemaster supplement “Races & Cultures”, the Saurkur first appeared in “Island of the Oracles“, the 11th SW product printed in 1990. Like many non-canon modules, one gets the impression that IotOs was material that was retrofitted into the SW series. I had a copy at one point, but remember little about the book. I did think that the archipelago setting was very Shadow World, given the geography of many small land masses and island chains separated by the Flow of Essence.

From Terry’s comments on the development of Shadow World, there was certainly an internal tension between Terry’s creative vision and others at ICE that wanted SW to be a more generic setting that would appeal to a larger customer base. The inclusion of standard fantasy tropes was common in many of the SW non-canon books. But should the Saurkur be considered canon? Here is the few mentions (excluding the racial charts where they are classified as an “Alien Race”

General Info: 5’8″-7′ tall, 250-350 lbs, no professional limitations

Description: tall, thin, bipedal lizards.
dark green to brown in color, hands
have four digits, posses an uncanny strength
for their build, and move very quickly, have long, thin tails


Mentions:

MASTER ATLAS III
The Saurkur are a race of warm-blooded reptilian people that make up the bulk of the population of the Abarquan Islands (about 700 miles
south of Kelestia). Loremasters believe them to be
the descendants of a space-faring race
that came
to Kulthea on a colony ship which crash landed
on the islands.

EMER I

The K’ta’viiri begin experimenting……Masters of genetics, the Lords of Essænce alter plants, animals,and races to suit their whim. These unusual races
include the Krylites, the Saurkur, and the Kuluku

Master Atlas:

.Abarquan Islands: [Tropical/Humid] Saurkur
(Mixed economies/Oligarchy/TL:4).
Home of the Lizard-men described in the ICE
SW module Islands of the Oracle.

That’s not much to go on, so unless you have Islands of the Oracle you may not have ever used or encountered the Saurkur in SW. As humanoid creatures, they may either be descendants of a seafaring race or a Ka’ta’viir experiment, but they are at least Tech lvl 4, have a organized culture and no professional limitations. There doesn’t seem to be any issues around breathing air, keeping their skin wet or any limitation on adventuring. In fact, they have unusual strength (+20 str bonus!!) and speed (although no Qu bonus) that should make solid warriors/tanks. They appear to be “Medium” size so they don’t have issues that might arise by playing a Troll or similar larger race. Of course there would be cultural issues assimilating into a human or Elvish community, but Shadow World does have alien-like canon races (Hirazi).

What are your thoughts? Are Saurkur Shadow World “Canon”? Have you had a PC play one?

Named Things in Shadow World: Dragons and Books.

First, to address the picture above. I thought it was amusing to include a reference to Shadow World, Dragons and the fact that it is a book although with no connection to Terry’s world.

Anyway, this is the second installment of “Named Things” where I’m noting certain elements of Shadow World that are worth indexing. Today, due to their brevity I’m grouping 2 categories in this post: Dragons and Books.

Dragons.

For those familiar with my take on the origins of the Dragonlords, I was attempting to put together a greater Dragon genealogy that went from the Dragonlords to their offspring. My assumption is that lesser Snakes, Serpents, Drakes and Wyverns were byproducts of Ka’ta’viir experiments in the late 1st Era, while intelligent, powerful Dragons were offspring from those Earthwardens that underwent the Ritual of Ascension.

So after a search through the various canon SW books I came up with a list of all the named Dragons (exclusive of the 6 Dragonlords):

Ssamis T’zang, The Light Dragon

Kaedan, Undead Gas Dragon

Vaalg Stoyy, Fire Drake

Motar Voorg, Red-Gold Dragon

Ssoei Womiis, Gas Drake

Ssoei Womuul, Gas Drakes

That’s it. I thought for sure that there was about twice as many tucked into the expanse Timelines, but in reality, there are only 6 named Dragons presented by Terry. Given the scarcity, I revised my plan and made the named Dragons above part of the few original Earthwardens that underwent the Ritual during the Interregnum.

Books.

I’m a sucker for cool, ancient tomes of magic and power. They can be great plot devices for adventures, provide knowledge and spells to the group, or exposition to a campaign. Certainly Shadow Worlds immense timeline begs for the need to transmit ancient knowledge or history to the players, and lost tomes can be a great way to do so. So what books can be found in Canon?

Book of Gates

Book of Theky’Taari

Syka’av Klytaru (The Book of Lord Klysus)

Omiar Akalataru (The Codex of Lord Akalatan).

Book of the Ring

Book of Air
Book of Earth
Book of Ice
Book of Light
Book of Water

Again, far less than what I would have guessed! Did I miss any named Dragons or Tomes?

Arms Law Hack: Splitting Offensive Bonus 3 Ways.

Strike hard, strike fast or defend?

This isn’t the first time I’ve discussed this; one of my first blog posts went into way more depth and complexity on this subject; you can find it HERE.

The elegance of splitting the offensive bonus (OB) into attack and defense has been a hallmark of RM since it’s first publication. It’s intuitive and hands more agency to players during combat. However, I’ve always felt there was 1 piece missing that took this a step further: allowing OB to be split into 3 parts. Attack/Defense/Initiative. This also feels intuitive and we’ve been using this system for years (if not decades now). I’ve played around with the conversion figures depending on the initiative system I was using and testing, but it’s always felt “right”.

Not only does it create 3-dimensionality to combat decisions, but it brings in weapon type choices that go beyond their ability to deal damage or inflict a critical. As we all know, striking first can be the real advantage in Rolemaster!

What’s the News with Shadow World?

The news is: there is now news! Unfortunately, I’ve been busy with real life and haven’t had time to finish up the myriad of projects I’ve been working on lately. I’m probably averaging 1 page/week versus 1 page/day which doesn’t feel like much progress.

Anyway, I keep track of things on the RMForums and Discord just to get a sense of new player activity, trends and any possible news. I do get a fair amount of questions about the status of Shadow World

Per the recent Directors Briefing, Nicholas wrote:

I will be turning my attention back to Shadow World and indeed everything else once we have RMU Core Law and RMU Spell Law safely published.

Besides that, I don’t have any insider knowledge or updates on Shadow World, and Matt hasn’t had any meaningful contact with ICE in years, although he remains the SW forum moderator and primary RMU author. I wish I could answer more definitively! Let’s assume RMU Core & Spell publish in mid 2023. There will be a push to get the other RMU support material finished, errata and various fixes to the published material and probably a host of other issues particular to game publishing. My best guess is 2024?

In the meantime I’ll try to pump out material when I can, with the goal to upload material that is about 80% done and would allow them all to be possible publishable SW material. Matt (Vroomfogle) is unlikely to have time to contribute but is a great resource for mapping given his background https://www.linkedin.com/in/geoskeptic/

Thanks to everyone that reached out and your supportive words!! And, if you are new to Rolemaster, Shadow World or this blog here are links to my file resources: