RM Optional Rules: Skill Atrophy

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While RM and it’s various iterations focus on obtaining and learning skills much less attention has been paid to the slow erosion of skills due to lack of use: “Skill Atrophy”. Many RM skills should require continuous practice to maintain that ability or sustain the peak level of performance.… Read the rest

Rolemaster – An Embarrassment of Riches

I have an idea for a game I want to run. Rather than strict ‘rules as written’ this time I want to house rule to fit the game world. I intend ripping out as much of the rulebook as possible and stripping things back to as close to ‘no rules’ as possible whilst still being recognisably Rolemaster.… Read the rest

Where Next in 2016?

The problem I have is this. I want to write about Rolemaster in general, the games I am running (Rolemaster Classic), the new Rolemaster (Rolemaster Unified), the Forgotten Realms, the new world of Aioskoru and I want to produce more actually playable adventures.… Read the rest

An exciting New Year for Rolemaster

I just read Nicholas Caldwell’s directors briefing January 2016. Is really exciting to see that RMU won’t be going to a third beta but rather straight to a draft edition of the final rules. The draft edition should be there just for us to catch any missing tables spelling mistakes typos that sort of thing.… Read the rest

Aioskoru

I have spent part of today trying to figure out the best way to help with the Aioskoru project. The main driver behind Aioskoru is Kwickam from the ICE forums. He has set up a Google site as he was finding using a forum thread too cumbersome but I feel that any static website will suffer the same limitations.… Read the rest