Just a quickie today. This is an update to a post I made last year. I promised to let people know if I found a solution to a problem I was having getting regular updates from rpol.net.
I have one player who loves maps and mapping any and all dungeons and buildings the party enter. There is nothing inherently wrong with the party mapping. In fact the character has bought copper plates and a stylus exactly for mapping their route.… Read the rest
One of the more enjoyable elements of my past campaigns has been creating an opposing group of NPC’s that compete or thwart the party as their characters grow in experience and power. Seinfeld had his “Newman” and Indiana Jones had his “Belloq”; a fleshed out contra-group can add a personal and competitive feel to the gameplay more than just another nameless villain or mob-boss.… Read the rest
When it was first introduced in Arms Law the fluid concept of splitting a weapon skill between offense and defense was very compelling. It helped that RM’s d100 system provided a larger result range than the competing d20 systems that allowed for any number of modifiers to be used within that basic framework: multi-attack, drawing weapon, parry rules, combat modifiers etc.… Read the rest
I am a bit of a minimalist in almost everything I do. Below is a picture of my gaming table.
At this end of the table you can see the adventure, one set of dice, a notepad, tablet PC for the PDF rules and shades.… Read the rest
I’m a bit off track with blog content but wanted to continue on the subject of skills that both Peter and I have discussed in the previous blog entries. All of these “rule snippets” are part of a larger “No profession” system that we use within the SW setting.… Read the rest
This is sort of an alternative answer to one of the issues that Brian highlights in his post Skill Atrophy. The part that really struck a chord with me was the comment about higher level characters becoming more generic as they learn a broader range of skills once they have maxed out their core skills.… Read the rest
While RM and it’s various iterations focus on obtaining and learning skills much less attention has been paid to the slow erosion of skills due to lack of use: “Skill Atrophy”. Many RM skills should require continuous practice to maintain that ability or sustain the peak level of performance.… Read the rest
My players have been working their way through the Doom of Daggerdale module. This was one of the things I have converted over to Rolemaster. Not only did I have to convert Hook Horrors and the Nightshade/Wood Wose creatures but there are three significant NPCs in Daggerdale.… Read the rest
Welcome to my 1st RM Combat Hacks post! While RMU is developing cool new combat expertise options, I thought I would introduce a few rule tweaks that we’ve used over the years. Our options don’t require adding new skills and can be used with every version of RM.… Read the rest