Everything I disliked about Creature Law does not apply to Spell Law. It looks like a professional, high quality product and give or take the odd rough looking table, it is. It is still a weighty tome but you have to look at it from a players point of view and a GMs’ point of view.… Read the rest
The new public playtest editions of RMU are monsters. Creature Law weighs in at 898 pages (Spell Law is now 475 pages) and to do them any justice is going to require time to really read them. That said I thought I would share some first impressions and first up is Creature Law.… Read the rest
It seems like a lot of the fantasy fiction I have been reading lately has been more about relationships against a fantasy background that the hack and slash of yesteryear. In the same way that Trudi Canavan explores relationships against the backdrop of the magicians guild in The Black Magician Trilogy and other works so it is with Terry K Amthor’s Shadowstone Chronicles Book One The Loremaster Legacy.… Read the rest
I have been thinking about this while I have been cycling to the office and back this week. At present I use a hybrid of the two versions and those that will get to play in my pbp game will be under these rules.… Read the rest
I’m sure I have said this before but Rolemaster is often portrayed as a heavy weight game but this really isn’t true. I have been looking at the RMU Arms Law (Beta 1) again and then entire combat system rules comes in at 31 pages for the most sophisticated combat system I have ever come across.… Read the rest
Spell Law is, in my opinion the best and most polished of all the Unified Rolemaster (RMU) books released so far.
So far I cannot find anything I don’t like about this text. Every version of spell law has a section on how to handle conflicting spells or particular effects and this section in the RMU Spell Law is the best so far.… Read the rest