More On Pre-Gens

I have been thinking about how to best handle pre-gen characters and my conclusion is that there are two ways of making this work. You either create maybe 30 characters, several of every profession (if you are a full blown RM2 GM then several of every kind semi’s, pures, arms users etc) and then give

RMU Beta 2 Spell Law

Now this is a different beast! Everything I disliked about Creature Law does not apply to Spell Law. It looks like a professional, high quality product and give or take the odd rough looking table, it is. It is still a weighty tome but you have to look at it from a players point of