My players have been working their way through the Doom of Daggerdale module. This was one of the things I have converted over to Rolemaster. Not only did I have to convert Hook Horrors and the Nightshade/Wood Wose creatures but there are three significant NPCs in Daggerdale.… Read the rest
I am back from my weekend of gaming and these long weekends take their toll on this poor old GM. I feel this is game recovery week when I try and get over the effects of too little sleep and the diet of a 18 year old student.… Read the rest
I have packed up all my game notes and rules and I will soon be on the train to Faerün (so to speak).
The biggest difference in the game this time will be that I have adopted some advice I was given last week.… Read the rest
This week Nicholas Caldwell published the October Director’s Briefing. I seriously recommend reading it if you are interested in any form of Rolemaster.
I think you should never be afraid of people who challenge your ideas or disagree with you. In business we say you will learn more from a single customer complaint than from 100 positive reviews.… Read the rest
There have been three mentions of this recently on the Ironcrown forums. How do you handle the time when the player characters are not adventuring? This is also part of the problem I have with sea voyages as I was writing about recently.… Read the rest
I have ever used Fate Points in a game before. I have mooted them to the players and generally the reception was not particularly possitive. As a consequence I had never really sat down and read the rules around them. They are not part of the core RM2 or RMC rules but I was familiar enough with the concept and the role they fulfilled.… Read the rest
This is the sort of thing we get up to on a Sunday morning down here in deepest darkest Cornwall. When most people are reading the paper or having a late breakfast we are training the next mongolian horde. You never know when you are going to need an army of mounted archers!… Read the rest
I have always thought this is the single hardest enviornment in which to run an adventure. The issue I have with ship bound adventures is how to deal with the long hours, days and weeks of plain sailing? It always feels to me that as soon as you mention a sail on the horizon the party leap into battle readiness because as a GM ou would not have mentioned it otherwise and besides they are adventurers and these things happen to adventurers.… Read the rest
In a recent game I was in the party was walking around with something like 70,000gp in Diamond Notes (the Shadow World solution to mass currency transport). Depending on how you value a Gold Piece* that is the modern equivelant of between £8.3M and £350M ($13M – $539M) in cash.… Read the rest
I don’t normally see death as a player failure. When you start waving swords around then people are going to get hurt. One lucky strike can take someones’ head off and occaisionally it wll be yours. That is just the nature of combat and random dice rolls.… Read the rest