Yesterday City of Spiders, one of the first 50in50 adventures became a Silver best selling title on Drivethrurpg.com. That is no mean feat. We still get sales of those adventure hooks most weeks. It won’t be long until we get a raft of them going silver.
I am going all out to complete outstanding projects before the end of the year. Ladt week I was working on my Wild West game. That is now ready to go to kickstarter. That is new territory for me. I gave had to pause that for a few days as jump through the legal hoops.
As I cannot go any further with DS:WW right now my attention has turned to Navigator RPG.
Since Friday I have completed the Star Knight meditations and Mystic Gifts. These replace the Telempath’s psions in Spacemaster. I have also converted all the equipment over from White Star to Nav and started building the Nav version of Arms Law. Ladt night I finished the last of the melee weapons tables. Tomorrow I start the ranged weapons which include bows, guns and energy weapons.
When I am working on projects like this they often seem really simple before I start. They then go through a phase where for everything one part I complete I notice two more sections that I need to do.
I am in that phase now but I don’t think it will be long until I am crossing things off faster than I am adding them.
As of today you can create a character using any race, culture, profession learn and use psionics and beat each other up using hand to hand combat and ranged attacks, even grenades and make maneuvers.
No one will die because there are no critical tables.
There are no spaceship rules, no monster/aliens/robots. The only healing is through gifts and meditations. There is no natural healing yet.
There is no universe either.
I am sure there is a lot more that I haven’t thought of but the current list is not overwhelming.
I am mentioning all this as I think I am only a week or so away from sharing what I have so far.
I do need some help though. See right at the bottom of this post if you are feeling creative.
City of Forgotten Heroes
I started to detail the city last month in the fanzine. The first month I did the marshes around the city, the city walls and the gate house on the causeway. This month was the library, complete with ghost book, the orchard and a new location called the architect’s tower.
In the October issue will be the palace, the cistern and Octomancer.
I think I will have completed the entire RMu adventure path before the end of the year. I estimate the entire thing will take characters from creation to 12th/14th level.
I mention this because I am aware that sometimes I can seem really enthusiastic about something and then it disappears from view. I don’t just drop things, it is just that actually doing the hard bit of writing it all up isn’t very exciting and having a monthly publishing schedule means that nothing moves quickly.
Amusingly, I don’t know what the end of the adventure path is. I am not entirely sure how to get from the past bit I have written and the point where the characters save their world and defeat the BBEG.
I am sure it will come to me. I have 7 weeks to think of it and get the characters from where they are to where they need to be in time from the final climax in December.
I wonder if I will complete the adventure path before RMu is released? It is supposed to be in Nicholas’s editing queue now. How long will that take and the same goes for art commissioning and layout.
On September 22nd there are 100 days of 2019 left and we were promised RMu in 2019.
What I could do with is a bit of help coming up with witty and graphic critical descriptions.
At the moment I have need of the following critical tables. Puncture, Slash, Krush, Fire, Unbalance and Impact. I would really appreciate some suggestions for the criticals. There are 120 entries on a critical table and I have six to do giving 720 lines to come up with.
All help will be greatly appreciated. Just comment below.