As part of our Rolemaster deconstruction I’ve followed two processes: consolidating small “skills” into larger meta-skills and changed traditional skills into inherent abilities. (Perception and Body Development being the two foremost).
Obviously, one of Rolemasters differentials with D&D was shifting almost all abilities into trainable skills.… Read the rest
The Tribulations of the Orachu Tribe is our latest 50in50 offering.
In The Tribulations of the Orachu Tribe, the characters encounter a feared local tribe, coming across the tribe when the characters need something, or simply by chance. The characters will be taken by the tribe and will be required to prove their worthiness in a series of tests.… Read the rest
So we have our gatehouse on the causeway with its undead guards. We have marshes patrolled by roving undead but where do all these undead come from?
I want a necromancer, but not just any necromancer.
Some where in this city there is going to be access to an underground lake and lurking in the depths of that lake is our Necromancer!… Read the rest
This is not one of our 50in50 adventures, no, rather this is a sort of crowd sourced adventure. So if it is crowd sourced then technically I am not saying that there will be this monster at this location, no, you will suggest that monster goes there and this one here and so on.… Read the rest
Today I wanted to talk about unintended consequences of game play and connect two previous blog posts about “Newman Groups” and “Murder Hobos“.
Let’s be honest, PC’s in Rolemaster and other RPG’s kill a lot of people and creatures!… Read the rest
Familiars are not only a staple of fantasy fiction but a core visual ingredient of Rolemaster book covers–specifically the ongoing series of Angus McBride covers from earlier RM books that featured a cast of PC’s with several small animal Familiars.… Read the rest
We have released a few adventure hooks that could easily be expanded into full adventure modules with a bit of effort. One of the prime candidates is The City of Spiders.
As this hook introduced a whole city for the characters to explore along with factions to interact with it is easy to imaging creating several adventures within this one location.… Read the rest
…that is the question.
Is it better to have tweaked and lost
than never to have tweaked at all?
There is a thread on the the ICE forums about undead and sunlight. (http://www.ironcrown.com/ICEforums/index.php?topic=18536.0)
This is exactly the sort of question that I think screams “Setting over Rules”.… Read the rest
Recently during a game session, we had a bit of a dispute over what weapons and armor a player might have had on them while in a city. Even in a lengthy campaign, many of my RPG experiences have defaulted to the idea that players have just 1 “kit”–basically the clothes, armor, weapons and gear that are listed on their equipment sheet.… Read the rest
So I needed to take a small break from my 2000 word blog posts, so I thought I would write some quick thoughts on campaign endings.
As a GM it’s important that a campaign, or extended adventure series end satisfactorily. From a design standpoint, some of that can be charted through a multiple act structure, but the open ended nature of gaming (and RM dice!) means that things can go astray.… Read the rest