Poisons, diseases, curses. Oh my. In the earliest days of D&D, adventurers not only had to avoid traps, navigate mazes and defeat monsters, they had to contend with other insidious agents like poisons, level drains, curses or cursed objects, petrification and the diseased touch of the Mummy. … Read the rest
I thought I would stir things up a bit and do a quick blog on what I consider the most problematic spell lists found in the early version of Spell Law. I’m going to refer back to Spell Law #1200 which is the punched up version of Spell Law from RM2.… Read the rest
Before I get on with the main point of today’s post I want to digress somewhat…
I use Google Drive and in there is a folder of ideas. In the ideas folder there are a great many other folders. Every time I have an idea I create a folder for it and then stick a simple text document in the folder to describe what I was thinking.… Read the rest
If you are reading this, you probably play RPG’s and, at some point at least dabbled in writing adventure material. Peter and I have solicited for new contributors to this blog–both articles and adventures but without a lot of response. I know writers are out there…so where are they?… Read the rest
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While it’s much too late to change the course of events, there are still a number of detailed conversations going on at the RM Forums regarding the RMU Beta test.
For me the endless rules debates became too deep a rabbit hole that I didn’t want to go down any longer and there are still many players who are fiercely engaged.… Read the rest