When I have tried an ‘ideas gathering’ set of posts in the past what has happened is that because there is no real structure in place there are almost too many options. Once discussions become circular we stop making progress.
Another problem is the transient nature of blogging.… Read the rest
Back in December I wrote a post about Perception and whether is was even a trainable skill. I think a lot goes into “perception” ( alertness, visual acuity, intuition, reasoning) and the way it’s used by Rolemaster makes it an incredible skill that covers a huge expanse of ability.… Read the rest
While it’s much too late to change the course of events, there are still a number of detailed conversations going on at the RM Forums regarding the RMU Beta test.
For me the endless rules debates became too deep a rabbit hole that I didn’t want to go down any longer and there are still many players who are fiercely engaged.… Read the rest
Poisons, diseases, curses. Oh my. In the earliest days of D&D, adventurers not only had to avoid traps, navigate mazes and defeat monsters, they had to contend with other insidious agents like poisons, level drains, curses or cursed objects, petrification and the diseased touch of the Mummy. … Read the rest
I thought I would stir things up a bit and do a quick blog on what I consider the most problematic spell lists found in the early version of Spell Law. I’m going to refer back to Spell Law #1200 which is the punched up version of Spell Law from RM2.… Read the rest
I have spent my down time over Christmas working on a spreadsheet to create attack tables in the most usable format we have seen so far.
The biggest issue with RMU for me has been the size rules. There were two issues really, firstly, in incessant math required to even work out how much damage an attack does.… Read the rest
I sometimes worry that with all the deconstructions and house ruling that we can end up not supporting Rolemaster but character assassinating it.
I also worry a bit about the fact that we all agreed to a non disclosure agreement to not discuss RMU publicly and now that is very much what we do.… Read the rest
This is Part 3 of an article series on self-publishing in the RPG industry. Also see Part 1 and Part 2.
Do Reviews Help or Hinder?
The effects of reviews on sales can be hard to quantify, especially when there isn’t a lot of consistency in sales in the first place.… Read the rest
This is Part 2 of an article series on self publishing in the RPG industry. Also see Part 1 and Part 3.
Setting the Price
Price is a tricky one. There is a temptation – which I fell into – of undercutting the competition, but in the long run, this really doesn’t help anyone.… Read the rest
So, Brian asked me to write a post on some of my own experiences with self-publishing RPG supplements, which I’ve been doing for about three years, although my first and second supplements were five months apart! All but one week since the second supplement was published has had a new one released every week (although some were art packs, not written), and recently two have been published weekly.… Read the rest