Gun Powder in Shadow World.

So, I’ve introduced gun powder to Shadow World. Part of this is based on hints that Terry has made in various SW products and the other is my integration of “Alchemy” into my rule set. I’ve already established that the Essaence affects covalent and ionic bonds (which explains magical materials) and Kulthea is not rich with reactive minerals.… Read the rest

Monumental Sculptures. Fantasy & Reality.

I found this shot, from the TV show Lost to be evocative. Perhaps more so because it’s just a remnant of a much larger construct. The mind fills in the blanks–envisioning the size and appearance of the “original” construct. There is something awe inspiring in monumental architecture and sculpture and it’s often featured in fantasy illustrations and images.  … Read the rest

Shadow World Flavor: Cool suits of Armor.

Just a few days ago I posted up some of the unique armors that I had developed for Shadow World cultures and groups. This included a laminate process, slate armor and various hide armors using Wyvern and Quarnak skins. You can download the file HERE (you need an RM Forum user account)

So it was interesting to see this short article on historical armors HERE.… Read the rest

Shadow World Speculation: What is the Mazatlak Pillar City?

For those that have perused the extensive Shadow World timeline in the Master Atlas or Part IV: Lands will have seen a few references to the Mazatlak Pillar City. Call me intrigued! There are four references in the Master Atlas (I’m using 3rd Edition):

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  1. Mazzara Delta: [Cool Temperate/Seasonal] Y’nar (Mixed economies/Monarchy/TL: ) A vast delta/archipelago; this fragmented land and the shores to north and south are controlled by a Y’nari kingdom.
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Time Travel in Rolemaster & Shadow World

In a recent BLOG POST, I touched upon Time Travel as a technology or mechanism that could be introduced into a Shadow World campaign. Tricky, right?

A lot has been written on time travel in RPG’s and if you have ever allowed it in your game you know it can generate great adventures but create a lot of hassles as well.… Read the rest