I saw GAGS THE CLOWN and it made me wonder if any GM’s had used a truly “creepy” NPC in their game. Mysterious cloaked figures, black armored knights, damsels in distress are all standard tropes in fantasy RPG’s but who has created a really disturbing or uncomfortable character? … Read the rest
I thought I would skip my “Weekly Roundup” for a player challenge. The challenge: suggest an interesting, creative or clever RM profession/magic item combination. The basic guidelines:
- One profession and one item.
- Artifacts are excluded.
- The combination should strive to make the “whole greater than the parts” or add an interesting dynamic or ability to the character.
One of my previous blogs discussed the “Many Flavors of Shadow World” and I felt like expanding on a few specific adventure environments that we’ve used that really enhanced our campaign.
- Underwater adventures. Having your players adventure underwater can add a new dimension to your SW environment.
You slowly open your eyes, paint stabbing through your head and your body aching from head to toe. Gradually, your surroundings come into focus. Above, a smooth stone roof dripping cold water. Moving your head cautiously you realize you are in a small stone room blocked by rusting narrow bars.… Read the rest
A recent forum thread started me thinking about the “tensions” between a game setting and a game system. Specifically rulesets and worlds published by the same company (not like Peter’s use of FR for his RM game). Certainly Greyhawk and Forgotten Realms were designed to incorporate the full breadth of the D&D rules, but what issues are created when a game world doesn’t fully embrace the system it’s meant to support?… Read the rest
The gold coin. Since the introduction of basic D&D, the gold coin has been the foundation of fantasy gaming. Experience is awarded based upon gp’s collected; superior equipment is bought and encumbrance rules are built around the ability to carry loot and coinage.… Read the rest
As we gather here, of primary importance is to answer this question: what is this “Viir”, as we now call it, this seeming essential force that permeates our planetary system? Let us review. It’s been almost 75 years since our orbital sensors first detected these energy emissions. … Read the rest
One of the great qualities of Shadow World as a game setting is the number of different “styles” that can be found in the various books. No matter what type of fantasy game you play, you can probably find a place or time in Kulthea that can work for you.… Read the rest