2nd Best layout/structure in a RM product?

Brian: One of my favorite is Uda Tyygk, in the Iron Wind. Hidden fortress, the Thyfuriak. Very cool. Reminds me of a toy I used to have: the mountain fortress from MAC (mobile action command)

http://www.ebay.com/itm/1976-vintage-Matchbox-Mobile-Action-Command-RESCUE-CENTER-playset-Lesney-MAC-/381878473020

Peter: For me it has to be the MERP campaign book Northern Mirkwood. This book has everything, the floor plans vary from the great halls of Erebor to towers and orc holds, every one of them I have reused time and again. The master military charts with every NPC, and class or adverary clearly detailed make off the cuff encounters dead easy and the amount of unique content to make the region really stand out as being different from any other woods or forest. This was also the first MERP campaign book I bought and with my only other experience of ‘modules’ being D&D ones, this book completely changed my concept of what a rpg suppliment could and should be.

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1st Is there any cunning plan you can share that you are hoping to spring on your players this year? If you don’t want to spoil it then what was the best cunning plan from the last 12 months?

Brian: My group has been playtesting “Priest-King of Shade” for 2 years now. There are 12 adventures that can be combined into a long adventure path that they are doing and are up to part VI. I went a bit off script and threw a Battle-Priest of Z’taar at them during a particularly tough fight they were having. The Priests are unpredictable—chaos agents really. The Priest attacked their enemies first but then saw one of the players as a “worthy opponent” and switched to attacking that player and the party. Ha! Perhaps not cunning but it was a bit of a shock to the players to deal with a Battle-Priest in full Beserker mode.

Peter: I was really pleased how I lured the party to the deserted, remote, haunted house, despite telling them that it was a remote, deserted, haunted house and then threw tons of undead at them. It was only when the they were actually confronted with the obvious ghost that they stopped trying to work out who was trying to scare them off. According to feedback there was no way that it could be a real haunted house as things are never as the GM says they are. So that could be cunning or it is one of those reverse, reverse, reverse psychology things. Where I told them the truth, so they wouldn’t believe me as I never tell them the truth, so by really telling them the truth I put them off the scent!

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31st Best “cool bit” from a RM product?

Brian: I’ve always liked Terry’s magic items. As a Warrior Monk there were very few magic items that I could use, so I really appreciated those. Two of my favorites are in Cloudlords of Tanara:

Fist of Agonar. A spiked gauntlet that destroys doors.

Jarn’s Shurikens. 2 shurikens that hold small red disks that explode as Firbolts 4x damage. The disk is spent but the shurikens return via Long Door.

Peter: My favourite ‘cool bit’ isn’t a thing, it is a monent. It is when you get a new RM book and it has new critical tables and you get to read though the really dangerous fatal wounds for the first time, normally trying not to laugh or smirk and the gory deaths.

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30th Your Rolemaster favourite spell (from any list)?

Brian: I’ve always liked the Mystic base list “Hiding” and on it are two cool spells: 14th lvl “Merging” which is a great escape/hide spell and 13th lvl “Flattening” which makes a player 2 dimensions. How cool is that?

Peter: Mass Vibrations I, 13th level Essence Hand. Everyone in your field of vision needs to make an RR every round of fumble their weapon. It is absolutely brilliant and far better than any kind of blade turning. The first time I discovered this spell I was playing an invisible illusionist who cast this followed by a summoning spell that gave me a pair of tigers against a dozen guards. It was carnage and I don’t think any of them survived! Even the lower level spells are cool. In RM you rarely meet massed enemy so Vibrations I as a first level spell is a great defence once your caster reaches 4th or 5th level.

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29th The most useful piece of technology (hardware or software) for Rolemaster?

Brian: There are 3 things that are indispensable to my game: iPad which has everything in PDF for reference, tri-fold GM screen and my “noteboard”. www.noteboard.com. I’ve never tried any RM software—I guess I’m too old to learn new tricks.

Peter: I agree with the Tablet PC. I don’t have a GM’s screen but I have created a small PDF with just the few charts that I need for running a game that serves the same purpose. I tend to print the important specific rules that relate to bits of the adventures and insert them into my plot notes at that actual point so I don’t have to access any rulebooks during play.

I have tried Combat Minion for a single session but didn’t like it the added prep time setting up the encounters doesn’t suit my play style as I often have no idea how many foes I am going to throw at my players until part way through the session.

Incidentally here in the UK the BBC is supposed to be non-commercial and impartial and if they ever mention a brand name they have a habit of saying “Other brands of Tablet PC are availaible.” and I had an irresistable urge to add that in after Brian’s mention of the iPad!

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28th Have you ever regretted allowing an optional rule or house rule into the game?

Brian: “Talents”. Can’t stand any rules that are “one-offs” are turn into crutches that underpin the entire character.

Peter: The extended character background options from RoCoI particularly the Skill at Arms and Skill at Magic. These are prime examples of where a single (un)lucky dice roll can complerely change a character. There is no balancing factor and no relationship between the result of the dice roll and the initial character concept.

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27th Best NPC? created or in a module.

Brian: Feldaryn. My favorite NPC was “Feldaryn”, a crazy old man is tattered robes and a long beard. I’m pretty sure it was in a campaign I was running for Matt and his friends (matt, any recollections?). Feldaryn had “found” himself a flying boat (this was pre-SW) and picked up the group. Given his appearance and confident proclamations they all assumed he was a powerful mage or perhaps a god in disguise—the Dragonlance effect. In reality he was crazy, low level and being pursued for stealing the flying boat. The fun was seeing the players agree to almost anything Feldaryn suggested!

Peter: There was a high level Drow Sorcerer who the party caught completely by surprise along with his apprentice. His plans were to decieve the party for long enough to put his grand plan in place to destroy them but the party were having none of it. They chased him from pillar to post without a moments respite until he had to flee in a rather pitiful manner killing his own apprentice so that he could not give away the location of Sorcerer’s final hiding place. One day he will be back and he will have his revenge but unfortuneately he is having issues achieving his full potential.

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26th Your favourite Rolemaster profession (and why)?

Brian: I almost always played a Warrior Monk (Caylis, who is featured in some RMU examples) but occasionally I ran a Rogue. Strangely enough I have never played a spell-caster! I played Monks in D&D as well. I think I like the minimalist and self-reliant nature of the profession: I don’t worry about loot, magic-items, equipment etc. I don’t need weapons to attack or armor for protection. It’s very liberating!

Peter: What I like most are characters that are as comfortable out of combat as they are in a fight. I don’t like the idea that I ever have to take a back seat. The professions I favour in fantasy settings tend to be thieves because they are pretty good all rounders, mentalists and illusionists. I don’t feel the need to be the big firebolt caster much prefering subtler magics. In Space Master I really like the criminologist profession as a basis for building just about any character concept.

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25th What was your first experience of Rolemaster?

Brian:1983. One of my friends who lived in another town played in a group that used Rolemaster. He tried to explain it to me (any profession could learn any skill) and intrigued, I went out and bought Character Law. (blue cover w/ Jorgensen artwork). I immediately rolled up a Warrior Monk and was hooked! I joined their game group and we started a new campaign using Court of Ardor

Peter: I cannot remember the exact year but there was a games shop in Bristol called Forever People. It was your typical games/comics and miniatures store. I bought the red book version of MERP as I had a friend who was LotR mad. We were playing a lot of Champions at the time and I thought this would be a bit of a change. The first character we created was a Dunlending warrior with a hobbit sidekick. The first true rolemaster product was the Arms Law Claw Law box set with the naff fake parchement paper.

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12 Days of Rolemaster

Just for fun Brian and I have come up with the 12 days of Rolemaster. Twelve questions about our Rolemaster experiences and we will post our answers to each question on the 12 days of Christmas, starting on the 25th.

If you want to join in then the 12 questions are:

25th    What was your first experience of Rolemaster?

26th    Your favourite Rolemaster profession (and why)?

27th    Best NPC? created or in a module.

28th    Have you ever regretted allowing an optional rule or house rule into the game?

29th     The most useful piece of technology (hardware or software) for Rolemaster?

30th     Your Rolemaster favourite spell (from any list)?

31st     Best “cool bit” from a RM product.?

1st        Is there any cunning plan you can share that you are hoping to spring on your players this year? If you don’t want to spoil it then what was the best cunning plan from the last 12 months?

2nd      Best layout/structure in a RM product?

3rd       Of all the companions and ‘laws’ which book could you not be without?

4th       In my opinion the best bit of RMU is…?

5th       Excepting Perception, Stalk & Hide and Body Development, of all the skills in all the books which one would you say is the single most important for a player to take?

If you want to join in the you can post your answers in the comments each day or take the twelve questions and create your own post.

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