I decided on Friday night that is is kind of senseless to keep on plugging away at RM2 and RMC when although it is probably the second best roleplaying game every written and the best FRGP it is after all a very old system. Rolemaster Unified is the latest incarnation of Rolemaster and seeing as the guys who make Rolemaster make no money any more from RM2 but are working their socks off to make RMU as good as it could possibly be it seems churlish to ignore all their good work and stick to what I know.
Part of problem with releasing a new version of a popular game will always be inertia:
- Why should I pay out money to buy a new copy of a rulebook I already own, know and love.
- Why should I start to learn a whole lot of new rules just to carry on playing a game I already own, know and love.
- Why bother changing rules when it will not make me a better GM or player but it will throw up a gamut or short comings in the rule books that I have already addressed in the rule system that I own, know and love…
You get the idea.
The answer of course is that there is very little new material for RM2/RMC and there will be even less in the future. House rules that you have put in place to make your game unique just makes it incompatible with other GMs games but a unified solution will solve that. If RMU succeeds then we will get a whole bunch of new players and GMs in the community and that will help us all out with ideas and new materials etc.
I am only just starting to read through Character Law now. What I have decided is that I am going to continue to write for RM2/RMC as that is what I am playing but I will also create everything in RMU as well and share it. This way I get more and more familiar with creating characters and adventures in the new system without having to learn on the job with a bunch of players chomping at the bit trying to run an adventure.
So in the future you will start to see RMU material here as well as the good old trusty RM2.