RPGaDay2018 Day 24: Which RPG do you think deserves greater recognition?

There only can be one answer to this and it is of course Rolemaster. The great injustice is of course the name calling, chartmaster, rulemaster and so on. The total failure of the greater RPG community to differentiate between all the optional rules that are available and the actual rules one needs to play.

And lets face it, compared to Pathfinder Rolemaster is positively lightweight. 

Rolemaster always said it considered itself an ‘advanced’ system. You shouldn’t grab the Advanced books if you want something simple. I know I did but I was hooked on RM and then wanted something simple. It is just a testament to the adaptability of Rolemaster that actually I could carve out my simplified, rules light Rolemaster and have it work seamlessly with all the standard monster stats and the few RM native adventures I have.

Customisation does not have to mean complexity. The core RM structure is so robust that you can hack it any way you want and it remains recognisably Rolemaster.

What Rolemaster needs is for the community to honestly hold up Pathfinder or D&D (in any of its recent incarnations) in one hand and Rolemaster in the other give them a fair comparison. Drop the prejudices formed 40 years ago and look with fresh and more mature eyes.

Rolemaster is not FATE and it never will be. If you lean that way then RM is not for you but RM is, in my opinion, more robust than D&D 5e and more than capable of  being tailored to your style of play whatever that style of play is. What ever you want to do with it, there will be an option for it. Just pick the options that you need and no more.

3 Replies to “RPGaDay2018 Day 24: Which RPG do you think deserves greater recognition?”

  1. Talking about Pathfinder again – by my count there are at least 28 official core rulebooks in the 250-500 approx word range. Then there are all the optional small rulebooks, most under 96 pages and many quite a lot less. Then there are optional rules and monsters introduced in such as adventure paths, although most of these get added to official rulebooks at some point. Then there are more Golarion-specific books that have rules in (some of the core books do have Golarion-stuff as well).

    Then there are all the third party rules supplements which probably outweigh all that multiple times over.

    Nothing is as potentially complex as Pathfinder.

  2. RM in my view hurt itself by coming out as a modular plug in for other systems. It also did not have a solid setting to start with, which really hurt it back in the days when that was more or less expected with any system. Add to that, of course, the compulsion of some in the RM community to treat ANY Companion as being ‘core’ and you get Chartmaster. People forget that RM2 was three books, and as you point out the basic system has almost limitless possibilities. But that also requires a reasonably skilled GM, and that was something else RM suffered from.

    I would actually add the majority of Fantasy Games Unlimited’s line to the list. They did some really interesting, skill-based stuff in non-fantasy settings.

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