Using AI for Shadow World: Demons of the Pales

I’ve been going through my various projects and generating and inserting quick artwork to capture the flavor and essence of persons, places and things. I’m a novice at AI generated art, and I completely understand the issues around using AI in commercial projects. This isn’t that. One of my major roadblocks for content creation is my limited art and floor plan skills–abilities that Terry had in spades (given his architectural/design background) and really drove the Shadow World aesthetic and narrative. I was tinkering with my “Book of the Pales”. I had excluded the descriptions of the main Demon types for copyright and IP issues, but I wanted to create include more accurate artwork. I’ve literally put 30 minutes of effort into these generations, but I think they work great!

A Pale I Demon with pale grey skin and the clump of wiry hair atop its large skull, wielding a club.

A Second Pale Demon in traditional line drawing. Needs some more work and the hands and feet need webbing!

The Demon of the Third Pale, capturing its towering, lithe form with dark grey coloring and huge, bat-like wings extending from its long arms.

A Fourth Pale Demon. I really like this–a very catlike and serpentine feel. One of my modules takes place on Charon and I utilize these Demons there in the tunnels…

Fifth Pale Demon. I like this–especially the technology touches with hints of the fusion of flesh and metal.

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