I want an wicked witch for my next game session and I have been playing with the RM2 RoCoII witch profession.
This is quite easily one of the most powerful professions I have ever seen!
In my world spell multipliers are as rare as hen’s teeth. This means that power points are not overly abundant. Permanent magic items are not common either including rune paper. It does exist and the characters do have a few runes (they are all about 5th level) but there is not much of it about.
The witch can create their own potions, spell infused candles and as they are hybrids they can use Symbolic Ways to create standing stones and Rune Mastery to create runes. One ton stones are not actually that uncommon if you live out in the wilds. That gives the witch access to some home made daily items even if they are low level and not movable.
The runes as I have said are hard to make without the rune paper but if they have some then they are easier to make than standing stones and more potable.
Candles and potions though are easy to manufacture and carry around.
I am extremely tempted to give the witch some candles of Sleep V or Sleep VII and let the characters walk off with them. That is going to do their heads in for a while as I am making them roll resistance rolls almost every evening!
This profession can easily have almost unlimited low level magic. Power points can be burned using their most powerful magic as they will have tons of low level stuff just lying around.
I am thinking along the lines of a pretty high level witch as a sole adversary against 5 5th level characters. I am now thinking that I may have to tone down my NPC or they will eat the party alive (you can interpret that last sentence as you wish).
Have any of you use the Witch as a single Foe?
p.s. The boggle-eyed witch is back just because she freaks BriH out!