The spell casters from two out of the three realms of magic, essence and channeling, have relatively simple to learn ways of storing power in inanimate objects. There is a fourth ‘realm’ known as Arcane that can be utilsed by any realm that also has this ability if and only if as a GM you choose to use this option from Rolemaster Companion One.… Read the rest
I think that the variety of spell casters that Rolemaster provides makes the system very flexible. The profession you choose defines not only the spell lists available but the skills that profession is inclined to buy, illusionists are observant, mystics subtle, mentalists are a bit gungho.… Read the rest
I remember when I first saw Spell Law, the rolemaster magic rule book, I was not overly impressed. When dealing with magic my background was largely D&D with the hundreds of PHB spells and probably an equal number of add on spells from Dragon magazine and from the backs of modules and such.… Read the rest
Interestingly I have noticed that my fellow GM and I have been discussing magic users of all varieties and how they get their spell lists and on the Rolemaster forums there has been a rather heated debate on the new RMU and about how the spells that spell casters can cast define the archetype of that magic using profession and whether they should be able to learn lists normally reserved for other types of spell caster.… Read the rest
Khelben “Blackstaff” Arunsun is a major player in the culture of Waterdeep. He is described in the source material as interfering in events often years into the future. To this end ‘my’ Blackstaff is going to be a Seer.
The sourcebooks describe him as just a ‘magic user’ but Rolemaster gives you plenty of different types of magic user to choose from.… Read the rest
Probably the most significant NPCs for any game set in Waterdeep has to be the Lords.
I am going to talk about the D&D and Rolemaster levels and classes for some very significant NPCs so if you don’t want to know don’t read it.… Read the rest
I am very pleased that my game will be going from two long weekends a year to three weekends. Furthermore rather than my game being the Friday night/Saturday morning game it will be moving to the Saturday afternoon, evening and Sunday morning slot.… Read the rest
So our intrepid heroes have fought their way through the abandoned mines/hill giant village, defeated what ever was was being resurrected in the pyramid and defeated the angry Active Tree.
Surely that is not a Barrow or burial mound just off the path?… Read the rest
I haven’t posted anything for a while about my dabbling in play by post (PBP). The game I am in is ticking along quite nicely. I have nearly killed myself at least once due to massive over confidence in my own meagre abilities and, I believe, technically I am no longer a combat virgin.… Read the rest
I have been creating some rangers and monks this weekend following on from last week’s post on non-random spell list acquisition. Character Design is a very personal thing. Some players like to have a few skills to as high a score as possible whereas others like a nice wide skill base but accept that they may fail more often.… Read the rest