I’m curious and interested about exploring niches of Rolemaster and fantasy RPG’s in a novel way–subverting tropes, high level adventures, monsters as PC’s, eliminating the Profession system etc. In my last blog I discussed some one-off adventures I’m working on that consists of a party of “monsters” and both Peter and I have written blogs about certain creatures being classified as a Race or Monster. All of this touches upon whether various creatures or traditional monsters would make good PC’s–a subject I’m looking forward to exploring much like I’m doing with 50th lvl characters.
But these questions ignore the broader issue–why are certain races and creatures “Monsters” or adversaries to begin with? Should PC appropriate races be determined by a race’s intrinsic morality? Does RMU’s creature creation system open the door for any creature (assuming a base level of intelligence) to be played as a PC? Assigning levels, special abilities and skills to creatures draws them into the Character Law system–why not open the door a bit wider for PCs–not just more traditional races, but “monsters” as well?
Perhaps the residue of Gygaxian Naturalism reinforces our views that monsters reside outside the natural world and setting. Without a childhood, ecosystem, culture and hopes and dreams these monsters lack the foundations of “Personhood”–they are merely there to be obstacle to the players. But what if that weren’t the case? Perhaps your game world would be like the cantina setting in ANH or TFA–filled with an endless variety of races, creatures and monsters anthropomorphized for the purposes of a working game narrative. Perhaps “monsters” aren’t inherently evil, but motivated by the same self-interest and beliefs that direct us all.





The list is topped by White Christmas (18 showing since 1964). Despite the all the Christmas dressing this is obviously really all about the impact of both successful and fumbled social/influence skill rolls and how they can influence the best thought out GMs plotting.
Santa Claus: The Movie (10 airing since 1985) is a film about the use of the Rolemaster Companion II skill Gimickry, the Alchemy skill and the overly complicated rules for combining the skills and skill ranks known as Complimentary Skills and Intra-Skill Areas (RoCoII pages 16 and 17). Anything that involves rolling one skill to see if you can get a +15 on a different skill or on the other hand could have you adding half the ranks from skill No. 2 to those of skill No.1 could easily end up with your character producing exploding candy canes!
The Wizard of Oz (9 showings). Now this is your classic RMU Beta 2 Creature Law play test. Everything from a Lion, Scarecrow and a golem are described using the same development points as the more traditional races, human and halfling (munchkins), and professions such as dabbler (Oz) and Sorcerer (Elphaba or the WWotW).
The Santa Clause (8 showings). This is the seminal work on the correct use of the Sorcerer Base list Soul Destruction up to level 20 (list portions B, D). Scott Calvin, played by Tim Allen, is subjected to the many of the spells in order including Neurosis (3rd), Guilt (4th), Paranoia (5th), Panic (7th) and finally Demonic Possession IV (13th) at which point Calvin is fully possessed by the Santa which is all know is an anagram!
Finally in the movie round up is Casper. This necromancy movie has been shown seven times since 1995 during which four Class V undead attempt to protect their earthly focus. Without magical weapons the only way to kill a Rolemaster Ghost is the destroy or disperse its focus.