Melos, A contribution to Aioskoru

Quite a while ago now I produced half a dozen blog posts in support of Ken Wickham’s Aioskoru world setting. Things than kind of went off the boil a bit and I didn’t do much more beyond describe NPCs, three settlements and some adventures based around a ship full of orcs.… Read the rest

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Azukail Games – 100 Creepy Things and Events to Encounter Outdoors

Azukail Games has given me another new toy to play with in the form of the booklet 100 Creepy Things and Events to Encounter Outdoors a sibling product to https://www.rolemasterblog.com/100-creepy-things-events-find-spooky-house/.

Azukail Games aim to, in their own words, “Publishing RPG Supplements to Help GMs” and their supplements normally comprise lists of really useful things that normally a GM has to come up with off the top of his head.… Read the rest

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Revisiting Spell Law: Spell Casting Mechanics Pt. 1

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There has always been basic indications that the Rolemaster spell realms operate under different mechanics. Essence and Channeling are affected by armor, Mentalism by helms, verbal and hand gestures are necessary components of Essence but not so much Mentalism etc. At the same time, the general casting mechanics of 3 rounds for most spells were uniform across the three realms without any serious mechanical differences.… Read the rest

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Rolemaster Skill Bonuses and Skill Ranks

In our attempt to reduce skills to the absolute minimum possible AND to create a unified action resolution for all actions we’ve come up with a hybrid system of ideas from RM and RMU.

The basic premise is that total skill bonus is used for action resolution (MM, SM, combat, SCR etc) and # of skill ranks are used for “proficiency issues”.  … Read the rest

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