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Rolemaster Skill Bonuses and Skill Ranks

In our attempt to reduce skills to the absolute minimum possible AND to create a unified action resolution for all actions we’ve come up with a hybrid system of ideas from RM and RMU.

The basic premise is that total skill bonus is used for action resolution (MM, SM, combat, SCR etc) and # of skill ranks are used for “proficiency issues”.  … Read the rest

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Haunted House Time

In the next session I want to send my party to a haunted house. This is a really good opportunity to put into practice my resolution of piling on more atmospheric description (see last weeks post)

What I was hoping is that I could ask the readers here for more tips and your experiences of running a haunted house session.… Read the rest

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Rolemaster Player Challenge. Finding the perfect pairing

magic-items

I thought I would skip my “Weekly Roundup” for a player challenge. The challenge: suggest an interesting, creative or clever RM profession/magic item combination. The basic guidelines:

  1. One profession and one item.
  2. Artifacts are excluded.
  3. The combination should strive to make the “whole greater than the parts” or add an interesting dynamic or ability to the character.
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