Weekend Library

Greetings all and welcome to my new column: Weekend Library.  I read quite a bit so I thought I would offer up a list of books that might be a little obscure but worth checking out for great game or campaign ideas for your Rolemaster, Shadow World or fantasy setting. The Mechanical (3 book series).

Solo Roleplay Part III

So this time I am going to show you how you actually do ‘solo roleplay’. I am going to use the Mythic GM Emulator although it is not my favourite. There is an online version here. So here is an opening scene for you. Take you favourite character, in your favourite setting and right now

Solo Roleplay part II

Solo engines are frequently designed to work with scenes and threads. Scenes are like the scenes of a film. If your characters are in the tavern and then decide to go and seek an audience with the local priest then typically that would be two scenes and you could skip the travel in between. I

Life Giving

Funnily enough both Brian and I spent some time over Christmas planning a few blog posts in advance to take a bit of pressure off. Brian published his on Wednesday and has a proper Shadow World bent to it. Inspired by the same forum post I wanted to take a look at what Life Giving

5th Excepting Perception, Stalk & Hide and Body Development, of all the skills in all the books which one would you say is the single most important for a player to take?

Brian: Attunement. In our rules, every spell ability in an item, power storing, recharging etc all require attunement skill. Plus, many althan/ka’ta’viir devices use mental interfaces which can be accessed with attunement. So even non spell-casters should have some ability, especially at higher levels. Peter: Lore skills particularly those relating to herbs. Whether you use