I have been creating some rangers and monks this weekend following on from last week’s post on non-random spell list acquisition. Character Design is a very personal thing. Some players like to have a few skills to as high a score as possible whereas others like a nice wide skill base but accept that they may fail more often.… Read the rest
The other GM and I have been doing all this optional rules checking and testing over the last two weeks. Where we differ the most is over magic and the implications that has for character design.
My setting is what I am calling Community Magic.… Read the rest
Last time I wrote about how we are attacking all the optional rules. My fellow GM has some of the oldest rule books in the known world, I think, and I convinced him that seeing that his ipad is basically welded to his hand anyway why not go for the pdf rules.… Read the rest
The way our gaming group is set up is that we are a group of five that meet regularly and when we meet we normally play two games, both Rolemaster. Up until recently that has been one Shadow World and one Faerun/Forgotten Realms.… Read the rest
I did say on Friday that I was going to try to tweet live updates as the gaming weekend progressed. I managed a grand total of zero tweets. The problem was that there was never a convenient time to tweet and if my players had kept picking up their phones to text or tweet I would have been unimpressed so doing the same to them just wasn’t going to work.… Read the rest
Today I am traveling to meet up with my players for the second weekend of my Rolemaster / Faerun campaign.
For the first session I only had three of the four players so the party looked like a Sorceress, Cleric and Warrior Mage.… Read the rest
I thought I would share a little bit of background as to why I am so interested in Rolemaster and Faerun. The game I am running is not your usual Friday night gaming session. My players and I get together just twice a year for a gaming only weekend where we manage about 30hrs of pure roleplaying once you take out the time needed for sleeping and eating.… Read the rest
Don’t say I didn’t warn you but this is going to smack some one up really badly when it unwinds!
In the Monster Manual we had Treants, in MERP they were Ents and Active Trees. If you are just coming to Rolemaster then Creatures & Treasures (Page 51) gives you three varieties to play with, the Awakened Tree, Slowroots and Treeherds being 5th, 10th and 20th level respectively.… Read the rest
I did say a while ago that I was going to give the gameable stats for both RM2/RMC and RMU for everything I write about. In Nicholas Caldwell’s directors briefing this month he says how well the second beta of Rolemaster Unified is coming along and there is the promise of the RMU Creature Law to come too.… Read the rest
As a setting Faerûn can be a bit of a marmite setting. The diehard Gygax followers have never accepted it. Greyhawk adherents never needed it and it seems that with every new edition of D&D they feel the need to reinvent it.… Read the rest