One of the more dense and information rich sections of the Shadow World Master Atlas is the timeline. By the 3rd Edition of the Master Atlas, the timeline has reached 25 pages and would be much longer if it incorporated all the local and regional timeline material found in other SW books.… Read the rest
I do not often review a completely unrelated to RM game but I thought I would break with tradition.
“You and your partner have been fighting for hours. You are at the point where the intensity has started to drop and you’re not sure why the fight started in the first place.… Read the rest
This is a purely theoretical post for me as I am not a fate point user.
So the basic idea of fate points is that each character starts with a few fate points. You can spend a fate point to try and avoid a fatal wound by re-rolling a critical.… Read the rest
This week’s 50 in 50 adventure hook is Mating Season. I wrote this one so obviously it is brilliant.
We wrote these adventures as a block many months ago now and to be honest when I saw the email saying that Mating Season has been published I didn’t actually remember writing it.… Read the rest
I read this yesterday and I know that my own group of players could certainly do well to learn this bit of advice…
Investigative scenarios often bog down into speculative debate between players about what could be happening. Many things can be happening, but only one thing is.… Read the rest
One of the obstacles in creating high quality RPG supplements is access or affordability of quality artwork. Consignment artists may be too pricey for a small publisher or individual and clip art may not give your product the polish that you’d like to create. … Read the rest
If there was a sliding scale from simulationist games to purely narrative games then I think Rolemaster, especially a fully loaded RM2 or RMSS game, would be very much on the simulation end of the scale. Games like FATE would be right up the other end.… Read the rest
Today I finally got around to posting the character creation guidelines for my online game.
The only real break from the RAW is that I am giving more development points per level than listed. At each level characters will get 70 DPs rather than the standard 50DPs.… Read the rest
I love this adventure hook! I am not going to tell you much about it as it could spoil the surprise if your players got wind of what is actually going on.
What I like about this particular publication is that it is one of the most substantial documents.… Read the rest
I am running terribly behind this month by the looks of things!
I completely failed to get a post out on Sunday and despite really wanting to complete more of my lingering projects in 2018 I am, if anything, falling further behind.… Read the rest