This post currently has 4 responses

 

This post currently has 5 responses

 

A Fate Economy

This is a purely theoretical post for me as I am not a fate point user.

So the basic idea of fate points is that each character starts with a few fate points. You can spend a fate point to try and avoid a fatal wound by re-rolling a critical.… Read the rest

This post currently has 16 responses

 

This post currently has no responses

 

This post currently has 3 responses

 

This post currently has 2 responses

 

Be Prepared!

If there was a sliding scale from simulationist games to purely narrative games then I think Rolemaster, especially a fully loaded RM2 or RMSS game, would be very much on the simulation end of the scale. Games like FATE would be right up the other end.… Read the rest

This post currently has 13 responses

 

Character Creation Time

Today I finally got around to posting the character creation guidelines for my online game.

The only real break from the RAW is that I am giving more development points per level than listed. At each level characters will get 70 DPs rather than the standard 50DPs.… Read the rest

This post currently has 7 responses

 

Cabin in the woods!

I love this adventure hook! I am not going to tell you much about it as it could spoil the surprise if your players got wind of what is actually going on.

What I like about this particular publication is that it is one of the most substantial documents.… Read the rest

This post currently has no responses

 

This post currently has 9 responses