One of the problems for D&D players coming to Rolemaster is that although ‘Profession’ appears to be pretty much the same as ‘Class’ they are definitely not the same thing!
There are significant flaws in Rolemaster professions.
- Once you choose a Profession in RM just about everything is set for life and is unchangeable.
… Read the rest
Cultural Background is another element of RMU that I really like. The mechanism is really simple. There are a number of predefined backgrounds such as urban, nomad, coastal and sylvan, plus 4 others in RMU, and there is a mix of skills that are typical for people growing up in that culture.… Read the rest
I am not suggesting many changes to the Rolemaster races in my RMC variant but first a bit of background on the long running ‘issue’ of Elves and Self Discipline.
Elves and Self Discipline
Most elves in Rolemaster based games get a -20 on the Self Discipline (SD) stat.… Read the rest
1982.I was just introduced to Rolemaster by my best friend. He had moved to the next town over and found a new gaming group; one that had found Rolemaster through a Dragon Magazine ad. His stories of their gaming experiences were VERY different than my experiences with AD&D.… Read the rest
On Monday I covered how I intended to use a point buy system for generating characters stats. The point is to enable the player to play exactly the character they want whilst still being balanced.
When it comes to potential stats I was quite taken with the idea of giving the players an additional 100 points with which to buy their potential stats but the temptation to just dump that all on the prime stats for the character would be too great.… Read the rest
While both encumbrance and fatigue are critical elements in our game it’s always added an extra step of record keeping that was onerous. We’ve played around with several mechanisms but found that the new piecemeal armor and fatigue rule in RMU work great but we’ve taken it one step further.… Read the rest
After decades of GMing one of my greatest challenges has been to consistently invoke the feeling of surprise, wonder, fear and even caution into gameplay. While they may not be “jaded”, my gaming group have seen it all: there is no plot device, game trope or foe that will truly surprise them.… Read the rest
Brih has been posting some of his groups house rules or hacks. This has inspired me to put forward some of my proposed house rules for an up coming game. I have alluded to many of these in the past but I have never listed them explictily.… Read the rest
Want another reason to adopt Shadow World for you game setting? How about cool creatures to ride! From the early genesis of Shadow World in the “Court of Ardor” and the Loremaster series, fantastic mounts have been an integral part of the setting.… Read the rest
The Bard is one of the nicest semi spell user professions in Rolemaster. It has a nice combination of magic, stealth, combat and social skills to make them really useful in all situations. Obviously there is no one profession that can do it all without any restrictions or everyone would choose it and no one would play anything else.… Read the rest