This is the first of two posts about pre generated characters or pre-gens. I have been thinking about them a lot recently and thought I would get some ideas down.
In a recent game it started out as being intended at a one off session and set at about 10th level.… Read the rest
Every GM must have a favourite monster. I have played under GMs that loved Orcs and another that loved dragons. In the later’s case in any ‘benefit of the doubt’ call chances are the GM would side with the dragon. With dragons I think that is fine, they are meant to be the top of every food chain and you should take fighting one very seriously and relying on Luck is not a good plan.… Read the rest
There is a massive canon of work to support a GM using the Forgotten Realms setting. The minute play starts (even before the players enter the game) it becomes my world and what I say goes. I am god(s) and I have the ultimate authority.… Read the rest
I have spoken about giants and the local legends before in When is a rock not a rock? Now it just so happens that I encountered a couple more giants last weekend then they deserve a bit of an honourable mention, especially as they stood still long enough for me to catch them in a photo.… Read the rest
One of the things I like about the Forgotten Realms setting is that unlike so many other settings the non-human races are not ghettoised.
Take middle earth for example, if you are looking for a dwarf then they are pretty much allowed to live in Erebor or the Iron hills.… Read the rest
Broadcryers are part of the fabric of life in Waterdeep. These are the newspaper hawkers that we know selling the single page ‘broadsheet’ short scrolls that are popular in Waterdeep.
Short scrolls are a single sided scroll maybe 20cm by 30cm (8″ by 12″) that pass for a newspaper.… Read the rest
You may have noticed that I have not mentioned that much about RMU. The truth is that I have had a collegue on annual leave, I have had to go on 6 sessions of full day training, I have been away my self (a paintballing weekend) and various other demands on my time (blame the Greeks).… Read the rest
I was thinking about your typical party campsite the other day. We assume both as players and as GMs that a lot is happening during those hours camping that we do not normally play through. The fighters are practicing, repairing bits of armour, food is prepared and pots washed and so on.… Read the rest
Now this is a different beast!
Everything I disliked about Creature Law does not apply to Spell Law. It looks like a professional, high quality product and give or take the odd rough looking table, it is. It is still a weighty tome but you have to look at it from a players point of view and a GMs’ point of view.… Read the rest
The new public playtest editions of RMU are monsters. Creature Law weighs in at 898 pages (Spell Law is now 475 pages) and to do them any justice is going to require time to really read them. That said I thought I would share some first impressions and first up is Creature Law.… Read the rest