Reconsidering the Magician

I’ve never really warmed to Rolemaster’s archetypal blaster, the Magician. In the spirit of full disclosure, I should add that I’ve never liked any character that concentrates primarily on ‘blasting’, in any system, unless the blasting is interesting, like firing a swarm of wasps or an ethereal bolt that causes the target to blink in and out of their current dimension. … Read the rest

Rolemaster Deconstruction: Daily X Magic Items.

Back from vacation and thought I would dip my toe back into blogging with a short deconstruction article! Today I wanted to address “Daily X” items and the mechanics around it.

When I first started with RM, the Daily X magic items were great: they softened the power of traditional permanent items found in D&D and they worked well with the Imbedding spell lists.… Read the rest

“what is necessary, but nothing more AND nothing less”

I continued to be a big fan of RM/SM until 1989. I could see ways to do just about every gaming setting, and several non-gaming settings (Aliens, Dune, etc.) using those rules. But, something happened over the summer of 1989. I was at DragonCon, and a naval war gamer challenged me that if I need more than 1 sheet of paper (4 pages) for rules, for a war game, then that was too many.Read the rest

RMU Attack Tables

I have spent my down time over Christmas working on a spreadsheet to create attack tables in the most usable format we have seen so far.

The biggest issue with RMU for me has been the size rules. There were two issues really, firstly, in incessant math required to even work out how much damage an attack does.… Read the rest

Adopting BASiL

I had a strange week last week. I was away at the weekend and ended up spending the entire week trying to catch up with what I should have done over the weekend and so I was a busy week. The end result was that I quite simply forgot to post something on Friday.… Read the rest

Diversity vs. Playability: Skills in Rolemaster

Today I’m looking at the ‘problem’ of skills in RM: consolidated skills (of which RMFRP is the paradigmatic version, and which appears to be a certainty in the new version, although with far less skills) or individual skills, each with their own development cost, as was the case in RM2.… Read the rest